NVIDIA GeForce GTX 470
About GPU
The NVIDIA GeForce GTX 470 GPU is a powerhouse when it comes to gaming and graphics-intensive tasks. With its 1280MB of GDDR5 memory and a memory clock of 837MHz, this GPU offers lightning-fast performance and exceptional image quality. The 448 shading units ensure smooth and detailed visuals, making it a great choice for gaming and professional applications such as video editing and 3D rendering.
One of the standout features of the GTX 470 is its impressive theoretical performance of 1.089 TFLOPS, allowing for smooth gameplay and quick rendering times. Additionally, the 640KB L2 cache helps to further improve performance and reduce latency, making it an excellent choice for demanding tasks.
In terms of power consumption, the GTX 470 has a TDP of 215W, which is relatively high compared to modern GPUs. This means that a capable power supply is required to make the most of this graphics card, but the performance it offers definitely justifies the power consumption.
Overall, the NVIDIA GeForce GTX 470 is a top-notch GPU that delivers exceptional performance and image quality. While it may not be the latest and greatest model on the market, it still holds up well in today's gaming and professional environments. With its impressive memory size, high memory clock, and solid shading units, the GTX 470 is a great choice for anyone looking for a reliable and powerful graphics card for their desktop setup.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2010
Model Name
GeForce GTX 470
Generation
GeForce 400
Bus Interface
PCIe 2.0 x16
Transistors
3,100 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi
Memory Specifications
Memory Size
1280MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
837MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
133.9 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.02 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.05 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.067
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
448
L1 Cache
64 KB (per SM)
L2 Cache
640KB
TDP
215W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
40
Suggested PSU
550W
Benchmarks
FP32 (float)
Score
1.067
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS