Intel Iris Pro Graphics P580

Intel Iris Pro Graphics P580: Detailed Review of the Integrated Graphics Solution
Introduction
Intel Iris Pro Graphics P580 is an integrated graphics solution released in 2016 as part of the Skylake-H processors (e.g., Core i7-6770HQ). Targeted at laptops and compact PCs, this graphics card combines energy efficiency with sufficient performance for basic tasks. In this article, we will examine its features, strengths and weaknesses, as well as its practical value in 2024.
1. Architecture and Key Features
Architecture: Gen9 (ninth generation Intel Graphics).
Process Technology: 14 nm (FinFET technology).
Unique Features:
- eDRAM (Embedded DRAM): 128 MB level 4 cache that accelerates texture handling and reduces latency.
- Quick Sync Video: Hardware acceleration for H.265 (4K) and VP9 encoding/decoding, beneficial for editing and streaming.
- API Support: DirectX 12, OpenGL 4.4, OpenCL 2.0.
Lack of Modern Technologies:
There is no equivalent to RTX (ray tracing), DLSS, or FidelityFX. This limits its capabilities in gaming and tasks involving AI rendering.
2. Memory
Type: System memory DDR4 + eDRAM.
Capacity: Up to 64 GB (depends on system RAM), but effectively utilizes 1-2 GB for graphics.
Bandwidth:
- eDRAM: ~64 GB/s (256-bit bus).
- DDR4: ~34 GB/s (at 2133 MHz).
Impact on Performance:
eDRAM reduces reliance on RAM speed, providing smoothness in gaming and rendering. However, for modern AAA titles, this memory capacity is insufficient.
3. Gaming Performance
Resolution and Settings:
- 1080p (Low/Medium): Optimal settings.
- 1440p and 4K: Only for less demanding games or video.
FPS Examples (2016-2018):
- CS:GO: 50-60 FPS (1080p, Medium).
- Dota 2: 40-50 FPS (1080p, Medium).
- Overwatch: 30-35 FPS (720p, Low).
- GTA V: 25-30 FPS (720p, Low).
Modern Games (2023-2024):
Even at low settings in Cyberpunk 2077 or Hogwarts Legacy, FPS rarely exceeds 20-25. Ray tracing is non-existent.
4. Professional Tasks
Video Editing:
Thanks to Quick Sync, rendering H.264/H.265 in Premiere Pro or DaVinci Resolve is performed quickly (up to 2x faster than CPU rendering).
3D Modeling:
In Blender or AutoCAD — suitable only for simple scenes. OpenCL acceleration is limited due to weak computational power.
Scientific Calculations:
Suitable for basic tasks (MATLAB, Python), but serious simulations (e.g., in ANSYS) require discrete graphics.
5. Power Consumption and Heat Output
TDP: 45 W (including CPU).
Cooling: Passive or compact cooler (in laptops).
Recommendations:
- For mini-PCs: A case with ventilation holes.
- Avoid prolonged peak loads — throttling may occur.
6. Comparison with Competitors
2016 Analogues:
- AMD Radeon R7 (Bristol Ridge): Comparable performance but worse driver optimization.
- NVIDIA GeForce 940MX: 20-30% faster in games but requires more power.
In 2024:
It lags behind even budget GPUs, such as the NVIDIA MX350 or AMD Radeon Vega 8 (in Ryzen 5000), which can deliver 60 FPS at 1080p (Low).
7. Practical Tips
Power Supply: Integrated into the CPU, no additional PSU required. A system with P580 needs about 200-300 watts.
Compatibility:
- Only with Skylake-H processors (laptops and NUC).
- Does not support PCIe 4.0/5.0.
Drivers:
- Official support ended in 2021.
- Use the latest available versions (from Intel's website).
8. Pros and Cons
Pros:
- Energy efficient.
- Fast video encoding.
- Supports 4K@60Hz (via HDMI 1.4/DisplayPort).
Cons:
- Weak gaming performance.
- No support for modern APIs (DirectX 12 Ultimate).
- Limited compatibility with new software.
9. Final Conclusion: Who is the Iris Pro P580 For?
- Office Users: Working with documents, browsing, YouTube 4K.
- Media Centers: Streaming video, HTPC.
- Students: Light editing, basic 3D design.
Why Not:
- Gamers: At least a GTX 1650 or Radeon RX 6400 is required.
- Professionals: Prefer NVIDIA Quadro or AMD Radeon Pro.
Price: Since the P580 is part of the CPU, current systems based on the i7-6770HQ range from $300-500 (new, if still available).
Conclusion:
Intel Iris Pro Graphics P580 is a niche solution for those who cherish compactness and energy efficiency. In 2024, it should only be considered for specific scenarios, but not as a foundation for gaming or serious work.