NVIDIA GeForce GTX 860M OEM

NVIDIA GeForce GTX 860M OEM

NVIDIA GeForce GTX 860M OEM: A Retrospective on the Mobile GPU for Gamers and Enthusiasts

April 2025


Introduction

The NVIDIA GeForce GTX 860M OEM, a mobile graphics card released in 2014, became part of an era when laptops began to seriously compete with desktop PCs in gaming. Despite its venerable age, it can still be found in older devices and interests users looking to breathe new life into outdated systems. In this article, we will explore what the GTX 860M OEM is capable of in 2025, its strengths and weaknesses, and who might find it useful.


1. Architecture and Key Features

Maxwell Architecture: The Evolution of Energy Efficiency

The GTX 860M OEM is built on the Maxwell architecture (GM107), created using a 28-nm manufacturing process. This is the second generation of Maxwell, focusing on optimizing energy consumption without sacrificing performance. Key features include:

- CUDA Cores: 640 cores operating at a base frequency of 1029 MHz (depending on the OEM version).

- Lack of Modern Features: No support for RTX (ray tracing), DLSS (AI upscaling), or AMD's FidelityFX. This is a purely "raster" GPU.

- Technologies of its Time: Support for DirectX 12 (Feature Level 11_0), NVIDIA Optimus for switching between integrated and discrete graphics, and PhysX for improved physics in games.


2. Memory: A Modest Yet Important Resource

Type and Size: The card is equipped with GDDR5 memory of either 2 GB or 4 GB (depending on the version) with a 128-bit bus.

Bandwidth: Up to 80 GB/s (at an effective memory clock of 5000 MHz).

Impact on Performance: For games from 2014-2018, this was sufficient, but in 2025, even 4 GB GDDR5 presents a significant limitation. Modern titles with high-resolution textures will cause FPS drops due to insufficient video memory. For example, in Cyberpunk 2077 (on low settings), the card can exceed 2 GB, resulting in stuttering.


3. Gaming Performance: Nostalgia at 1080p

Average FPS in Popular Games (2025):

- CS:GO (1080p, low settings): 90–120 FPS.

- Fortnite (1080p, low): 35–45 FPS.

- GTA V (1080p, medium): 40–50 FPS.

- Elden Ring (720p, minimum): 25–30 FPS (with frequent drops).

Support for Resolutions:

- 1080p: Comfortable only for older or less demanding games.

- 1440p and 4K: Not recommended — the GPU struggles even with rendering the interface.

Ray Tracing: Lacks hardware support. Software implementations (e.g., in Minecraft) drop FPS to 5–10 frames, rendering them useless.


4. Professional Tasks: Minimal Capabilities

Video Editing: In Adobe Premiere Pro, basic rendering acceleration via CUDA is possible, but for 4K footage or effects, the card is too weak. Exporting a 10-minute video in Full HD takes around 30–40 minutes.

3D Modeling: In Blender or Maya, simple scenes are processed slowly. For example, rendering a model with 500,000 polygons takes 2–3 hours.

Scientific Calculations: 640 CUDA cores support OpenCL and CUDA, but they lack the power for serious tasks (machine learning, simulations).


5. Power Consumption and Heat Dissipation

TDP: 45–60 W (depending on OEM settings).

Cooling Recommendations:

- For laptops: Regularly clean fans and replace thermal paste every 1-2 years.

- Ideal Case: Systems with dual fans and good bottom ventilation. Avoid using on soft surfaces (pillows, blankets).

Temperatures: Under load, it reaches 80–85°C, which is typical for mobile GPUs of that time.


6. Comparison with Competitors

AMD Radeon R9 M290X:

- Pros: Better performance in OpenGL applications, 4 GB GDDR5.

- Cons: Higher power consumption (TDP 75 W), generates more heat.

NVIDIA GTX 960M (2015):

- Newer Maxwell architecture (GM107), but a performance boost of only 10–15%.

In 2025: Even budget integrated GPUs such as AMD Ryzen 5 8640U or Intel Core Ultra 5 134U outperform the GTX 860M OEM in performance and support modern APIs.


7. Practical Tips

Power Supply: Laptops with the GTX 860M OEM require an adapter with at least 120 W of power.

Compatibility:

- Motherboards: Only older laptops with MXM 3.0 slot (replacing the card is complex and rarely justified).

- Drivers: Official support ended in 2021. Use the latest available versions (e.g., 473.62) or modified drivers from the community.

Nuances: In Windows 11, there may be optimization issues — it's better to choose Windows 10.


8. Pros and Cons

Pros:

- Energy efficiency for its time.

- Sufficient for office tasks and older games.

- Low cost on the secondary market ($30–50).

Cons:

- No support for modern technologies (DLSS, RTX).

- Small video memory.

- Limited compatibility with new software.


9. Final Conclusion: Who is the GTX 860M OEM Suitable For?

This graphics card is a choice for:

1. Owners of Old Laptops who want to extend their life for basic tasks (web browsing, office applications).

2. Retro Gamers playing titles from the 2010s.

3. Enthusiasts experimenting with upgrading outdated systems.

Why Not to Buy It in 2025: Even budget laptops with integrated graphics like Ryzen 5 or Intel Iris Xe offer better performance and support for new technologies. The GTX 860M OEM is an artifact of the past, relevant only in very niche scenarios.


Conclusion

The NVIDIA GeForce GTX 860M OEM is a symbol of an era when mobile GPUs made their first steps into serious gaming. Today, its role is modest, but for those who value nostalgia or are budget-constrained, it can serve as a temporary solution. However, for modern tasks, it is better to consider devices with graphics levels of RTX 3050 Mobile or AMD Radeon 760M.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
February 2015
Model Name
GeForce GTX 860M OEM
Generation
GeForce 800M
Base Clock
1020MHz
Boost Clock
1085MHz
Bus Interface
MXM-B (3.0)
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
43.40 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.417 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.417 TFLOPS
Blender
Score
107
OctaneBench
Score
34

Compared to Other GPU

FP32 (float) / TFLOPS
1.561 +10.2%
1.498 +5.7%
1.365 -3.7%
Blender
1506.77 +1308.2%
848 +692.5%
194 +81.3%
OctaneBench
123 +261.8%
69 +102.9%