NVIDIA GeForce GTX 650 Ti OEM

NVIDIA GeForce GTX 650 Ti OEM

NVIDIA GeForce GTX 650 Ti OEM: A Retrospective on the Budget Graphics Card from 2012 in 2025

April 2025


Introduction

The NVIDIA GeForce GTX 650 Ti OEM, released in 2012, became a symbol of affordable gaming solutions of its time. In 2025, it is perceived as an artifact of an era but can still find utility in niche scenarios. Let's explore who and why this model may still be useful today.


1. Architecture and Key Features

Kepler Architecture: A Humble Beginning

The GTX 650 Ti OEM is based on the Kepler architecture (GK106 series) with a 28 nm manufacturing process. This was the first generation of NVIDIA optimized for energy efficiency but falls short of modern GPUs in computational power.

Lack of Modern Technologies

The card does not support ray tracing (RTX), DLSS, FidelityFX, or similar features. Its highlights are basic technologies from the 2010s:

- NVIDIA PhysX for physics in games;

- Adaptive VSync to minimize screen tearing;

- 3D Vision (now a forgotten option for stereoscopic imaging).

Conclusion: The architecture is outdated, but it provided a good balance of price and performance for its time.


2. Memory: Modest Specifications

Type and Size

The GTX 650 Ti OEM came with 1–2 GB of GDDR5 memory on a 128-bit bus. The bandwidth is 86.4 GB/s (memory clock of 5.4 GHz).

Impact on Performance

- For games from 2012-2015 (e.g., Skyrim, GTA V), 2 GB was sufficient for medium settings at 1080p.

- In 2025, even 2 GB is inadequate for modern games: high-resolution textures and complex effects require a minimum of 4–6 GB.

Conclusion: The memory size is the main limitation for working with modern applications.


3. Gaming Performance: A Nostalgic Look Back

FPS Examples (2025, Low Settings):

- CS2 (Counter-Strike 2): 40–60 FPS at 1080p;

- Fortnite (Performance Mode): 30–45 FPS at 720p;

- Genshin Impact: 25–35 FPS at 900p;

- The Witcher 3: 20–25 FPS at 720p (minimum settings).

Resolutions:

- 1080p: Comfortable only for undemanding projects;

- 1440p/4K: Unfeasible even for indie games.

Ray Tracing: No hardware support. Software methods (e.g., via DirectX 12 Ultimate) do not work due to lack of computational power.

Conclusion: The card is suitable only for old games and simple tasks. Modern AAA games are not its forte.


4. Professional Tasks: Minimal Capabilities

CUDA and OpenCL:

The card has 768 CUDA cores, allowing for basic tasks:

- Video Editing: Editing in DaVinci Resolve or Premiere Pro is possible at 1080p, but rendering will be slow.

- 3D Modeling: Blender and AutoCAD can run, but complex scenes will cause lag.

- Scientific Calculations: CUDA support is theoretically beneficial, but low performance makes it impractical.

Conclusion: For professionals, the GTX 650 Ti OEM is a very weak option. Its domain is office PCs or HTPCs (Home Theater PCs).


5. Power Consumption and Heat Generation

TDP and Power Supply:

- TDP: 110 W;

- Recommended PSU: 300–400 W (considering headroom for other components).

Cooling:

- Reference models used compact coolers with a single fan. Noise level is 35–40 dB under load.

- Advice: For quiet operation in 2025, it’s best to install the card in a case with good ventilation (2–3 fans) or replace the thermal paste.

Conclusion: Energy efficiency by 2025 standards is low, but it is acceptable for older systems.


6. Comparison with Competitors

Analogues from 2012-2013:

- AMD Radeon HD 7850 (2 GB): Better performance in DirectX 11 (+15–20% in FPS) but higher TDP (130 W).

- NVIDIA GTX 750 Ti: Higher energy efficiency (60 W) but weaker in games.

In 2025: Both models are outdated. Budget modern alternatives:

- NVIDIA GTX 1630 (4 GB GDDR6): $120–150, supporting DirectX 12 Ultimate;

- AMD Radeon RX 6400 (4 GB GDDR6): $130–160, PCIe 4.0.

Conclusion: The GTX 650 Ti OEM lags behind even the cheapest modern GPUs but can serve as a free replacement for upgrading older PCs.


7. Practical Advice

Power Supply:

- Minimum 400 W (e.g., EVGA 400 N1).

- PCIe 6-pin cables are mandatory.

Compatibility:

- Platforms: Works with motherboards supporting PCIe 3.0 (backward compatible with 2.0 and 1.0).

- OS: NVIDIA has ended driver support in 2024. Windows 10/11 requires manual installation of older versions.

Drivers:

- Last version — 473.62 (2023).

- In Linux, use the open-source Nouveau drivers, but performance will be lower.

Conclusion: The card is compatible with old hardware but requires "workarounds" in modern OS environments.


8. Pros and Cons

Pros:

- Low price (if you find a new one—$50–70);

- CUDA support for basic tasks;

- Compact size (suitable for SFF cases).

Cons:

- Insufficient memory for modern games;

- No support for new APIs (DirectX 12 Ultimate, Vulkan 1.3);

- Noisy cooling system.


9. Final Conclusion: Who is the GTX 650 Ti OEM Suitable For?

This graphics card is an option for:

1. Owners of 2010s PCs wanting to revive an old system without spending money.

2. Retro gaming enthusiasts who don’t need ultra settings.

3. HTPC builders for video playback (4K via HDMI 1.4a is supported, but no HDR).

Alternative: If the budget allows for $100–150, it’s better to opt for a new GTX 1630 or RX 6400. The GTX 650 Ti OEM in 2025 is a museum exhibit that may occasionally find use in rare situations.


Conclusion

The NVIDIA GeForce GTX 650 Ti OEM exemplifies how quickly technology becomes outdated. Today, it is only of interest as a historical artifact or a temporary solution. Yet even 13 years after its release, it serves as a reminder that sometimes "old hardware" can give a system a second chance.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2013
Model Name
GeForce GTX 650 Ti OEM
Generation
GeForce 600
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
86.40 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.85 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
59.39 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
59.39 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.396 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
110W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.396 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.498 +7.3%
1.417 +1.5%
1.365 -2.2%
1.333 -4.5%