NVIDIA GeForce GTX 650 Ti OEM
About GPU
The NVIDIA GeForce GTX 650 Ti OEM GPU is a solid mid-range graphics card for desktop computers. With 2GB of GDDR5 memory and a memory clock of 1350MHz, it offers decent performance for gaming and multimedia applications. The 768 shading units and 1.425 TFLOPS theoretical performance make it capable of handling most modern games at moderate settings.
One of the standout features of the GTX 650 Ti OEM is its relatively low power consumption, with a TDP of 110W. This means it can be used in a wide range of desktop PCs without requiring a high-capacity power supply, making it a cost-effective upgrade option for users looking to improve their system's graphics capabilities.
In terms of real-world performance, the GTX 650 Ti OEM handles 1080p gaming admirably, delivering smooth frame rates in many popular titles. While it may not be able to max out all settings in the latest games, it provides a good balance of performance and affordability for budget-conscious gamers.
Overall, the NVIDIA GeForce GTX 650 Ti OEM GPU is a reliable option for those looking to upgrade from integrated graphics or older, less powerful GPUs. Its 2GB of GDDR5 memory and solid performance make it a good choice for 1080p gaming and multimedia tasks. If you're in the market for a mid-range GPU that offers good value for money, the GTX 650 Ti OEM is certainly worth considering.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2013
Model Name
GeForce GTX 650 Ti OEM
Generation
GeForce 600
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
86.40 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.85 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
59.39 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
59.39 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.396
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
256KB
TDP
110W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
300W
Benchmarks
FP32 (float)
Score
1.396
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS