ATI Radeon HD 5770 X2
About GPU
The ATI Radeon HD 5770 X2 GPU is a great mid-range graphics card that offers excellent performance for the price. With a memory size of 1024MB and memory type GDDR5, this GPU is capable of delivering fast and smooth gameplay for most modern games. The memory clock speed of 1200MHz ensures that the GPU can handle high-resolution textures and effects without any lag or stuttering.
With 800 shading units and a 256KB L2 cache, the Radeon HD 5770 X2 is capable of handling complex graphics tasks with ease. The theoretical performance of 1.36 TFLOPS means that this GPU is well-suited for gaming at 1080p resolution, as well as for content creation and video editing.
In terms of power consumption, the TDP (thermal design power) of the Radeon HD 5770 X2 is unknown, but in general, this GPU is known for its energy efficiency and does not require a high wattage power supply to operate.
Overall, the ATI Radeon HD 5770 X2 is a solid choice for budget-conscious gamers who want a reliable and capable graphics card. It may not be able to handle the latest games at ultra-high settings, but it is more than capable of providing a smooth and enjoyable gaming experience at medium to high graphics settings. Additionally, its power efficiency and affordable price make it a good option for those looking for a balance of performance and value.
Basic
Label Name
ATI
Platform
Desktop
Launch Date
October 2010
Model Name
Radeon HD 5770 X2
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
76.80 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.333
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
200W
Benchmarks
FP32 (float)
Score
1.333
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS