ATI FirePro V8700

ATI FirePro V8700

About GPU

The ATI FirePro V8700 GPU is a powerful and reliable graphics processing unit designed for professional use in desktop workstations. With a memory size of 1024MB and a memory type of GDDR5, this GPU offers fast and efficient data processing for demanding applications such as 3D rendering, CAD/CAM, and scientific simulations. The high memory clock speed of 850MHz ensures smooth and fluid performance, even when handling complex visual data. One of the standout features of the FirePro V8700 is its 800 shading units, which allow for advanced rendering and lighting effects in 3D graphics. This, combined with a generous L2 cache of 256KB, enables the GPU to handle large datasets with ease, resulting in high-quality and realistic visual output. With a TDP of 151W, the FirePro V8700 is a relatively power-hungry GPU, but this is to be expected given its impressive theoretical performance of 1.2 TFLOPS. This level of raw computational power makes it well-suited for demanding tasks that require fast and accurate processing, such as real-time ray tracing and complex mathematical calculations. Overall, the ATI FirePro V8700 is a solid choice for professionals in industries such as architecture, engineering, and design, where high-performance graphics are essential. Its robust feature set and reliable performance make it a worthwhile investment for those in need of a top-tier GPU for their desktop workstations.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
September 2008
Model Name
FirePro V8700
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
956 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
55 nm
Architecture
TeraScale

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
850MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
108.8 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
30.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
240.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.176 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
151W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
3.3
DirectX
10.1 (10_1)
Power Connectors
2x 6-pin
Shader Model
4.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.176 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.224 +4.1%
1.208 +2.7%
1.16 -1.4%
1.131 -3.8%