ATI FirePro V8700 Duo
About GPU
The ATI FirePro V8700 Duo is an excellent choice for professionals working with demanding 3D design, engineering, and content creation applications. This desktop GPU boasts 1024MB of GDDR5 memory and a memory clock of 850MHz, providing ample memory bandwidth for handling complex and data-intensive tasks.
With 800 shading units and a theoretical performance of 1.2 TFLOPS, the V8700 Duo delivers impressive graphics and compute power, allowing users to smoothly render and manipulate large, intricate models and scenes. The 256KB L2 cache contributes to quick access to frequently used data, further enhancing overall performance.
While the TDP of 151W may be on the higher side, the V8700 Duo's professional-grade capabilities more than make up for its power consumption. Furthermore, the GPU's reliability and stability ensure consistent and dependable performance, essential for professional workflows that demand precision and accuracy.
Overall, the ATI FirePro V8700 Duo is a solid choice for professionals in industries such as manufacturing, architecture, media, and entertainment, where high-quality graphics and fast compute speeds are crucial. Its robust specifications and efficient processing make it a valuable asset for anyone seeking a dependable GPU solution for their demanding workload.
Basic
Label Name
ATI
Platform
Desktop
Model Name
FirePro V8700 Duo
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
956 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
55 nm
Architecture
TeraScale
Memory Specifications
Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
850MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
108.8 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
30.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.224
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
151W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
3.3
DirectX
10.1 (10_1)
Power Connectors
2x 6-pin
Shader Model
4.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
450W
Benchmarks
FP32 (float)
Score
1.224
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS