AMD FirePro W5000

AMD FirePro W5000

About GPU

The AMD FirePro W5000 is a powerful and efficient GPU designed for desktop workstations. With a memory size of 2GB and GDDR5 memory type, it delivers fast and reliable performance for graphics-intensive tasks. The 800MHz memory clock allows for quick data access and smooth operation, while the 768 shading units ensure high-quality rendering and imaging. One of the standout features of the FirePro W5000 is its 1.267 TFLOPS theoretical performance, making it ideal for demanding applications such as 3D rendering, video editing, and game development. The 512KB L2 cache further enhances its processing speed and overall efficiency. In addition to its impressive performance capabilities, the FirePro W5000 is also energy-efficient with a TDP of 75W. This means it consumes less power while delivering high levels of performance, making it a cost-effective and environmentally friendly option for businesses and professionals. Overall, the AMD FirePro W5000 is a versatile and reliable GPU that offers outstanding performance for graphics and compute-intensive workloads. Its combination of high memory capacity, fast memory clock, and efficient shading units make it a valuable asset for professionals in industries such as design, engineering, and content creation. Whether you're working with complex visualizations or large datasets, the FirePro W5000 can handle the task with ease, making it a worthy investment for workstation users seeking top-notch graphics performance.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2012
Model Name
FirePro W5000
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
800MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
102.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
26.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
39.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
79.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.242 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.242 TFLOPS
OpenCL
Score
10308

Compared to Other GPU

FP32 (float) / TFLOPS
1.305 +5.1%
1.273 +2.5%
1.224 -1.4%
1.208 -2.7%
OpenCL
62821 +509.4%
38843 +276.8%
21442 +108%
11291 +9.5%