NVIDIA Quadro K6000
About GPU
The NVIDIA Quadro K6000 is a powerful professional GPU that offers impressive performance and capabilities for demanding graphics and computing workloads. With a base clock speed of 797MHz and a boost clock speed of 902MHz, this GPU is capable of handling complex tasks with ease.
One of the standout features of the Quadro K6000 is its massive 12GB of GDDR5 memory, which allows for seamless handling of large datasets and complex visualizations. The high memory clock speed of 1502MHz further enhances the GPU's ability to quickly access and manipulate data, making it ideal for tasks such as 3D modeling, rendering, and simulation.
With 2880 shading units and a substantial 1536KB of L2 cache, the Quadro K6000 delivers exceptional performance and responsiveness, even when faced with resource-intensive workloads. The GPU's high TDP of 225W ensures that it can sustain high levels of performance without throttling or overheating, making it a reliable choice for demanding professional applications.
Overall, the NVIDIA Quadro K6000 offers impressive theoretical performance of 5.196 TFLOPS, making it well-suited for professionals in fields such as content creation, engineering, and scientific research. Its combination of high memory capacity, powerful shading units, and efficient architecture makes it a valuable asset for anyone in need of top-tier graphics and computing performance.
Basic
Label Name
NVIDIA
Platform
Professional
Launch Date
July 2013
Model Name
Quadro K6000
Generation
Quadro
Base Clock
797MHz
Boost Clock
902MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
12GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.4 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
54.12 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
216.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.732 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.092
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
550W
Benchmarks
FP32 (float)
Score
5.092
TFLOPS
OctaneBench
Score
89
Compared to Other GPU
FP32 (float)
/ TFLOPS
OctaneBench