NVIDIA GeForce GTX TITAN Z

NVIDIA GeForce GTX TITAN Z

NVIDIA GeForce GTX TITAN Z: A Legend of the Past in an Era of New Technologies

April 2025


Introduction

The NVIDIA GeForce GTX TITAN Z, released in 2014, became a symbol of an era when dual-GPU graphics cards were considered the pinnacle of engineering. Today, in 2025, this model evokes nostalgia among enthusiasts and interest from collectors. Despite its outdated technologies, the TITAN Z remains a significant milestone in the history of GPUs. In this article, we will examine its features through the lens of contemporary demands.


1. Architecture and Key Features

Architecture: Based on the Kepler GK110 (28 nm) with two GPUs on a single board. Each chip contains 2880 CUDA cores, totaling 5760 cores — an impressive number for 2014.

Unique Features: The TITAN Z was created before the era of RTX and DLSS, so it lacks ray tracing and AI upscaling. Unique to it is support for NVIDIA SLI to combine two cards (theoretically allowing for 4 GPUs), but this technology has been overtaken by more efficient solutions.

Manufacturing Process: 28 nm was the standard of its time, but today this process is considered archaic (modern cards use 5-7 nm).


2. Memory: Size and Bandwidth

Type and Size: 12 GB GDDR5 (6 GB per GPU) with a 384-bit bus. For 2014, this was revolutionary, but today even budget cards come equipped with 8–12 GB GDDR6.

Bandwidth: 336 GB/s per chip (672 GB/s combined). However, due to the division of memory between GPUs, the actual performance in games was lower.

Impact on Performance: In modern titles (e.g., Cyberpunk 2077: Phantom Liberty), 12 GB is suitable for medium settings at 1080p, but the lack of memory speed and bandwidth becomes a bottleneck at 4K.


3. Gaming Performance

Average FPS (Examples):

- The Witcher 3: Wild Hunt (1080p/Ultra): ~45–50 FPS (without mods).

- Red Dead Redemption 2 (1440p/Medium): ~30–35 FPS.

- Hogwarts Legacy (1080p/Low): ~25 FPS (due to lack of optimization for old architectures).

4K Gaming: Practically impossible — in Elden Ring (4K/Low) the card barely reaches 20 FPS.

Ray Tracing: Not supported — for comparison, even a budget RTX 4050 handles hybrid rendering.


4. Professional Tasks

CUDA and OpenCL: 5760 CUDA cores are theoretically useful in rendering (Blender, Maya), but modern NVIDIA drivers are poorly optimized for Kepler.

Video Editing: In DaVinci Resolve or Premiere Pro, the TITAN Z will fall behind even the GTX 1660 Super due to lack of AV1 hardware acceleration and VRAM limitations.

Scientific Calculations: Suitable for educational tasks (e.g., MATLAB), but for neural networks (TensorFlow/PyTorch) CUDA 7.5+ support is required, which is partially outdated.


5. Power Consumption and Heat Dissipation

TDP: 375 W — similar to a modern RTX 4090, but with drastically lower performance.

Cooling: The blower-style solution is loud and inefficient by 2025 standards. Modding with liquid cooling or installing it in a case with 6+ fans is recommended.

Cases: A minimum of a Mid-Tower with good ventilation. Due to its length (26.7 cm), check compatibility with compact builds.


6. Comparison with Competitors

Historical Competitors (2014):

- AMD Radeon R9 295X2 (2x Hawaii XT): Cheaper, but less stable in drivers.

- NVIDIA GTX 690 (2x Kepler GK104): Weaker, but more compact.

Modern Alternatives (2025):

- RTX 4060 Ti (16 GB): Twice as fast with a TDP of 160 W.

- AMD Radeon RX 7700 XT: Better energy efficiency and support for FSR 3.0.


7. Practical Tips

Power Supply: At least 800 W with an 80+ Gold certification. It's better to opt for models with separate 8-pin cables (2x8 pin).

Compatibility: PCIe 3.0 x16 works on modern motherboards, but avoid using it with AMD Ryzen 8000+ processors — there may be driver conflicts.

Drivers: Official support ended in 2021. For Windows 11, use modified drivers from the community (e.g., “NVCleanstall”).


8. Pros and Cons

Pros:

- Legendary status and unique design.

- High potential for retro gaming (DirectX 11 games).

- Support for four-monitor setups.

Cons:

- Outdated technologies (no DLSS, RTX, FidelityFX).

- High power consumption.

- Limited driver support.


9. Final Conclusion: Who Should Consider TITAN Z?

This graphics card is an artifact for:

- Collectors who appreciate the history of hardware.

- Retro PC enthusiasts assembling systems from the 2010s.

- Educational projects where modern performance is not required.

Why not consider it in 2025? Even a budget RTX 3050 (starting at $250) will outperform the TITAN Z in gaming and tasks. However, if you want to experience the “spirit of the era” — this is the perfect choice. New units are rare, but on auctions, prices can reach $400-$600 as a rarity.


Conclusion

The NVIDIA GeForce GTX TITAN Z is a reminder of a time when power was achieved through complex engineering compromises. Today, it lags behind even mid-range GPUs, but its charisma and historical role remain invaluable. As the saying goes, “old hardware doesn’t die, it becomes an exhibit.”

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2014
Model Name
GeForce GTX TITAN Z
Generation
GeForce 700
Base Clock
705MHz
Boost Clock
876MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
210.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.682 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.147 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
375W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
750W

Benchmarks

FP32 (float)
Score
5.147 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.238 +1.8%
5.092 -1.1%
4.945 -3.9%