NVIDIA GeForce GTX TITAN Z
About GPU
The NVIDIA GeForce GTX TITAN Z GPU is a powerhouse for any desktop gaming or professional graphics work. With a base clock of 705MHz and a boost clock of 876MHz, this GPU offers impressive speed and performance. The 6GB of GDDR5 memory and memory clock of 1750MHz ensure that even the most demanding games and applications run smoothly and without any lag.
With a whopping 2880 shading units and 1536KB of L2 cache, the TITAN Z is capable of handling complex graphics rendering and calculations with ease. Its TDP of 375W may be a bit high, but the theoretical performance of 5.046 TFLOPS more than makes up for it. This GPU is truly built for serious gamers and professionals who require top-of-the-line performance.
In terms of gaming, the TITAN Z delivers stunning, lifelike visuals and smooth frame rates, even at the highest settings. It can handle 4K gaming without breaking a sweat, making it a perfect choice for those with high-resolution monitors or VR headsets.
For professional use, such as video editing, 3D rendering, or CAD work, the TITAN Z's power and efficiency make it an excellent choice. It can handle complex simulations and calculations with ease, allowing professionals to work more efficiently and effectively.
Overall, the NVIDIA GeForce GTX TITAN Z GPU is an impressive piece of hardware that delivers exceptional performance for both gaming and professional applications. Its high specifications and capabilities make it a worthwhile investment for anyone in need of top-notch graphics performance.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2014
Model Name
GeForce GTX TITAN Z
Generation
GeForce 700
Base Clock
705MHz
Boost Clock
876MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
210.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.682 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.147
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
375W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
750W
Benchmarks
FP32 (float)
Score
5.147
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS