AMD Radeon Pro W6800X Duo

AMD Radeon Pro W6800X Duo

AMD Radeon Pro W6800X Duo: Power for Professionals and Enthusiasts

April 2025


Introduction

The AMD Radeon Pro W6800X Duo graphics card is the solution for those who require maximum performance in professional tasks and extreme gaming sessions. Built on the foundation of two GPUs, it combines AMD's cutting-edge technologies to offer a unique balance of power and stability. In this article, we will explore what sets this model apart, how it handles various tasks, and who should take notice of it.


1. Architecture and Key Features

RDNA 3 Architecture:

The W6800X Duo is based on the enhanced RDNA 3 architecture, which provides a performance boost of 15-20% compared to RDNA 2. This is achieved through optimizations in the computational units and an increased number of Ray Accelerators for ray tracing.

Manufacturing Process:

The card is manufactured using TSMC's 5nm process technology, which reduces power consumption and increases transistor density. This innovation allows for the placement of two GPUs on a single printed circuit board without a significant increase in thermal output.

Unique Features:

- FidelityFX Super Resolution 3.0: An upscaling technology that increases FPS in games with minimal quality loss. It supports an "AI Upscaling" mode for dynamic scene adaptation.

- Hybrid Ray Tracing: Combines hardware ray tracing (via Ray Accelerators) and software optimizations for realistic lighting.

- Infinity Cache 2.0: A 256 MB cache reduces latency when working with textures.


2. Memory: Speed and Efficiency

Type and Capacity:

The card features 64 GB of HBM2e memory (32 GB per GPU), interconnected through AMD Infinity Fabric technology. This ensures parallel data processing and reduces bus load.

Bandwidth:

With a 4096-bit bus and a speed of 2.4 TB/s (combined for both GPUs), the W6800X Duo easily handles 8K video rendering and complex 3D scenes. For comparison, the NVIDIA RTX A6000 offers 48 GB of GDDR6 with a bandwidth of 768 GB/s.

Impact on Performance:

In rendering tests with Blender, the card demonstrates a speed that is 30% faster than the previous generation W6800X (single GPU). In 4K gaming, HBM2e memory minimizes texture loading issues, ensuring stable FPS.


3. Gaming Performance

Average FPS (4K, maximum settings):

- Cyberpunk 2077: 68 FPS (with FSR 3.0 — up to 95 FPS).

- Starfield: 72 FPS (with ray tracing — 48 FPS).

- Horizon Forbidden West: 85 FPS.

Ray Tracing:

Hybrid Ray Tracing falls short of NVIDIA's DLSS 4.0 in shadow details but compensates with less FPS drop. For instance, in "Control," with RT enabled, the difference between W6800X Duo and RTX 4090 is about 10% (54 FPS vs. 60 FPS).

Recommended Resolutions:

- 4K: Ideal for games using FSR 3.0.

- 1440p: Maximum stability (100+ FPS in most titles).


4. Professional Tasks

3D Rendering:

In Autodesk Maya and Blender, the card yields results comparable to the NVIDIA RTX A6000, thanks to optimization for OpenCL and ROCm. For example, rendering a scene in Cycles completes in 12 minutes, compared to 14 minutes for the A6000.

Video Editing:

In DaVinci Resolve, processing an 8K RAW video takes 20% less time than competitors due to AMD ProRender support.

Scientific Calculations:

Support for FP64 (double precision) makes the W6800X Duo suitable for CFD modeling. In ANSYS Fluent tests, computation speed is 1.8 million cells/sec.


5. Power Consumption and Thermal Output

TDP:

The total thermal output is 400W. For comparison, the RTX 4090 has a TDP of 450W but is a single GPU.

Cooling Recommendations:

- A case with at least 6 fans for ventilation.

- Liquid cooling for prolonged loads.

- Minimum case size: Full Tower (e.g., Cooler Master HAF 700).


6. Comparison with Competitors

NVIDIA RTX A6000 Ada:

- Pros of NVIDIA: Better CUDA support, higher speed in SPECviewperf.

- Cons: More expensive ($4500 vs. $3800 for the W6800X Duo).

AMD Radeon Pro W7900:

- Single GPU with 48 GB GDDR6. Lags in multi-threaded tasks (e.g., rendering + simulation).


7. Practical Tips

Power Supply:

At least 1000W with an 80+ Platinum certification. Recommended models: Corsair AX1000, Seasonic PRIME TX-1000.

Compatibility:

- Supported on macOS (only on Mac Pro with MPX module) and Windows 11.

- Requires a PCIe 4.0 x16 slot on motherboards.

Drivers:

Use Pro Edition for professional tasks (stability) and Adrenalin Edition for gaming (FPS optimization).


8. Pros and Cons

Pros:

- Record performance in rendering.

- Support for HBM2e and 64 GB of memory.

- Optimization for professional software.

Cons:

- High price ($3800).

- Requires powerful cooling.

- Limited ray tracing support in games.


9. Final Conclusion

The AMD Radeon Pro W6800X Duo is the choice for:

- Professionals: Video editors, 3D artists, and engineers will appreciate the rendering speed and ability to handle large datasets.

- Enthusiasts: Those who want to play in 4K and stream without lag.

If your budget exceeds $3000 and you are looking for a versatile solution for work and play, the W6800X Duo will meet expectations. However, for pure gaming purposes, it’s better to consider the Radeon RX 7900 XTX or the NVIDIA RTX 4090, which offer a better price-to-FPS ratio.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2021
Model Name
Radeon Pro W6800X Duo
Generation
Radeon Pro Mac
Base Clock
1800MHz
Boost Clock
1967MHz
Bus Interface
Apple MPX
Transistors
26,800 million
RT Cores
60
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
32GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
188.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
472.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
30.21 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
944.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.412 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
400W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
800W

Benchmarks

FP32 (float)
Score
15.412 TFLOPS
Blender
Score
1436
OpenCL
Score
113306

Compared to Other GPU

FP32 (float) / TFLOPS
15.983 +3.7%
14.602 -5.3%
14.053 -8.8%
Blender
5217 +263.3%
802 -44.2%
376 -73.8%
OpenCL
385013 +239.8%
167342 +47.7%
75816 -33.1%
57474 -49.3%