AMD Radeon Instinct MI100
About GPU
The AMD Radeon Instinct MI100 GPU is a professional-grade graphics processing unit with impressive specs that make it a powerhouse for a variety of computing tasks. With a base clock speed of 1000MHz and a boost clock speed of 1502MHz, this GPU delivers fast and reliable performance, making it ideal for a wide range of applications.
One of the standout features of the Radeon Instinct MI100 is its massive 32GB of HBM2 memory, which allows for seamless multi-tasking and high-resolution rendering. The 1200MHz memory clock ensures that data can be accessed and processed quickly, further boosting overall performance.
With 7680 shading units and 8MB of L2 cache, the MI100 GPU is capable of handling complex calculations and graphics-intensive workloads with ease. The impressive 23.531 TFLOPS theoretical performance further demonstrates the raw computational power of this GPU, making it a top choice for professionals in fields such as scientific research, data analysis, and content creation.
While the MI100 does have a relatively high TDP of 300W, the exceptional performance it offers more than justifies the power consumption. Overall, the AMD Radeon Instinct MI100 GPU is a top-of-the-line option for professionals in need of a high-performance, reliable, and efficient graphics solution. Whether used for AI training, machine learning, or scientific simulations, the MI100 delivers the speed and power needed to tackle the most demanding workloads.
Basic
Label Name
AMD
Platform
Professional
Launch Date
November 2020
Model Name
Radeon Instinct MI100
Generation
Radeon Instinct
Base Clock
1000MHz
Boost Clock
1502MHz
Bus Interface
PCIe 4.0 x16
Transistors
25,600 million
Compute Units
120
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
480
Foundry
TSMC
Process Size
7 nm
Architecture
CDNA 1.0
Memory Specifications
Memory Size
32GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1229 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
96.13 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
721.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
184.6 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.54 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
23.531
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7680
L1 Cache
16 KB (per CU)
L2 Cache
8MB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
2.1
OpenGL
N/A
DirectX
N/A
Power Connectors
2x 8-pin
Shader Model
N/A
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
700W
Benchmarks
FP32 (float)
Score
23.531
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS