NVIDIA GeForce RTX 4080 Mobile

NVIDIA GeForce RTX 4080 Mobile

About GPU

The NVIDIA GeForce RTX 4080 Mobile GPU is a powerhouse of a graphics card designed for high-end gaming laptops and content creation machines. With a base clock speed of 1290MHz and a boost clock speed of 1665MHz, this GPU delivers exceptional performance and smooth gameplay experiences. Equipped with 12GB of GDDR6 memory running at 2250MHz, the RTX 4080 Mobile is capable of handling even the most demanding gaming titles and professional workloads with ease. The 7424 shading units and 48MB of L2 cache ensure that complex graphical calculations and data processing are handled efficiently. With a TDP of 110W, the RTX 4080 Mobile strikes a good balance between performance and power efficiency, making it suitable for use in thin and light gaming laptops. The theoretical performance of 24.72 TFLOPS and impressive benchmark scores such as 3DMark Time Spy score of 18908 and Shadow of the Tomb Raider 1080p performance of 194 fps demonstrate the GPU's capabilities in real-world scenarios. Overall, the NVIDIA GeForce RTX 4080 Mobile GPU is a top-of-the-line graphics card that delivers exceptional performance, making it a great choice for gamers and content creators who demand the best visual fidelity and rendering capabilities from their laptops.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2023
Model Name
GeForce RTX 4080 Mobile
Generation
GeForce 40 Mobile
Base Clock
1290MHz
Boost Clock
1665MHz
Bus Interface
PCIe 4.0 x16
Transistors
35,800 million
RT Cores
58
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
232
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
232
Foundry
TSMC
Process Size
4 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
386.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.72 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
386.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
24.226 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
58
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7424
L1 Cache
128 KB (per SM)
L2 Cache
48MB
TDP
110W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80

Benchmarks

Shadow of the Tomb Raider 2160p
Score
86 fps
Shadow of the Tomb Raider 1440p
Score
153 fps
Shadow of the Tomb Raider 1080p
Score
198 fps
Cyberpunk 2077 1440p
Score
43 fps
GTA 5 2160p
Score
137 fps
GTA 5 1440p
Score
137 fps
FP32 (float)
Score
24.226 TFLOPS
3DMark Time Spy
Score
19286
Blender
Score
6500
OctaneBench
Score
559

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +124.4%
45 -47.7%
34 -60.5%
24 -72.1%
Shadow of the Tomb Raider 1440p / fps
292 +90.8%
67 -56.2%
Shadow of the Tomb Raider 1080p / fps
310 +56.6%
72 -63.6%
Cyberpunk 2077 1440p / fps
11 -74.4%
FP32 (float) / TFLOPS
32.15 +32.7%
29.175 +20.4%
22.756 -6.1%
21.619 -10.8%
3DMark Time Spy
36233 +87.9%
9097 -52.8%
Blender
12832 +97.4%
1222 -81.2%
203 -96.9%
OctaneBench
1328 +137.6%
163 -70.8%
89 -84.1%
47 -91.6%