NVIDIA GeForce GTX 950 Low Power
About GPU
The NVIDIA GeForce GTX 950 Low Power GPU is a solid option for those looking for a budget-friendly GPU with low power consumption. With a TDP of only 75W, this GPU is a great choice for users who want to build a low-power system without sacrificing gaming performance.
The GTX 950 features a base clock of 1026MHz and a boost clock of 1190MHz, providing smooth and reliable performance for gaming and other graphics-intensive tasks. With 2GB of GDDR5 memory and a memory clock of 1653MHz, this GPU offers solid memory performance for its price point.
In terms of raw performance, the GTX 950 boasts 768 shading units and a theoretical performance of 1.828 TFLOPS, making it a capable option for 1080p gaming and multimedia workloads. The 2GB of memory may limit its ability to handle larger textures and higher resolutions, but for budget-conscious gamers, it should be more than sufficient for most titles.
One of the standout features of the GTX 950 Low Power GPU is its energy efficiency. With a TDP of just 75W, it can be easily integrated into systems with lower power supplies, making it an ideal choice for small form factor and low-power builds.
Overall, the NVIDIA GeForce GTX 950 Low Power GPU offers solid performance, energy efficiency, and a budget-friendly price point, making it a compelling option for those in the market for a mid-range GPU.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2016
Model Name
GeForce GTX 950 Low Power
Generation
GeForce 900
Base Clock
1026MHz
Boost Clock
1190MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1653MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
105.8 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.08 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.12 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
57.12 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.865
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.865
TFLOPS
Blender
Score
142
OctaneBench
Score
45
Compared to Other GPU
FP32 (float)
/ TFLOPS
Blender
OctaneBench