Intel Iris Xe Graphics 96EU Mobile

Intel Iris Xe Graphics 96EU Mobile

Intel Iris Xe Graphics 96EU Mobile: Compact Graphics for Mobile Tasks

April 2025


Introduction

Intel Iris Xe Graphics 96EU Mobile is an integrated graphics solution that continues to be popular in budget and mid-range laptops. This graphics card combines energy efficiency with sufficient performance for everyday tasks and casual gaming. In this article, we will analyze its features, strengths and weaknesses, and determine who it is suitable for in 2025.


1. Architecture and Key Features

Architecture: The graphics are built on the Xe-LP (Low Power) microarchitecture, optimized for mobile devices. In 2025, Intel maintained production on a 7nm process, ensuring a balance between performance and energy consumption.

Unique Features:

- XeSS (Xe Super Sampling): Upscaling technology similar to NVIDIA's DLSS. It allows for increased FPS in games that support AI rendering. By 2025, the list of games featuring XeSS surpassed 150 titles.

- Support for DirectX 12 Ultimate: Including shader models 6.7 and partial support for ray tracing (through software methods rather than dedicated hardware RT cores).

- AV1 Codec: Hardware decoding and encoding of AV1, which is important for streaming and video editing.

Lack of 'Hardware' Ray Tracing: Unlike discrete GPUs, the Iris Xe 96EU does not have dedicated RT cores, meaning ray tracing significantly burdens the CPU and GPU, reducing FPS.


2. Memory: Type, Capacity, and Impact on Performance

Memory Type: Integrated graphics use system RAM (DDR5/LPDDR5 in high-end laptops of 2025). The amount of allocated VRAM is dynamically adjustable (up to 8 GB), but it depends on BIOS and OS settings.

Bandwidth:

- Using LPDDR5-6400 (in ultrabooks) achieves a bandwidth of 102.4 GB/s.

- In models with DDR5-5200 — up to 83.2 GB/s.

Impact on Performance:

- Dual-channel mode is mandatory. A single-channel configuration can reduce FPS by 30-40%.

- For gaming, at least 16 GB of RAM is recommended to avoid bottlenecking.


3. Gaming Performance

The Iris Xe 96EU is designed for 1080p/30-60 FPS in less demanding titles and 720p in modern AAA games. Examples (settings Medium):

- CS2 (Counter-Strike 2): 90-110 FPS (1080p, low settings).

- Fortnite: 45-55 FPS (1080p, Performance Mode + XeSS).

- Cyberpunk 2077: 22-28 FPS (720p, Low), with XeSS — up to 35 FPS.

- Hogwarts Legacy: 25-30 FPS (720p, Low).

Resolution Support:

- 1080p: Comfortable for indie games and esports titles.

- 1440p/4K: Only for office tasks and video playback.

Ray Tracing: Activating RT reduces FPS by 2-3 times, making it impractical. For example, in Minecraft RTX, the frame rate drops to 10-15 frames.


4. Professional Tasks

Video Editing:

- Premiere Pro: Rendering 1080p video in H.264 is at near real-time (1:1). With AV1, export speeds increase by 20% thanks to hardware support.

- DaVinci Resolve: Color grading is feasible, but for 4K projects, proxy file optimization is required.

3D Modeling:

- Blender: Using Cycles via OpenCL shows modest results (3-4 times slower than NVIDIA RTX 3050 Mobile).

Scientific Calculations:

- Support for OpenCL 3.0 and oneAPI allows the GPU to be utilized in machine learning and simulations, but for serious tasks, discrete graphics is a better choice.


5. Power Consumption and Thermal Output

- TDP: 15-28 W (depends on the processor model, e.g., in Core i7-1360P — 28 W).

- Thermal Output: Laptops with Iris Xe 96EU require only passive or compact active cooling. However, under prolonged loads, throttling may occur.

- Recommendations:

- Choose devices with copper heat sinks and dual fans.

- Avoid ultra-thin chassis less than 14 mm thick for gaming.


6. Comparison with Competitors

AMD Radeon 780M (Ryzen 5 7640U):

- 15-25% faster in games due to RDNA3 architecture.

- Better optimized for ray tracing.

NVIDIA GeForce MX570:

- Offers better performance (up to 30% in DX12 games) but requires more power (TDP 25 W).

Apple M3 GPU (MacBook Air):

- Advantages in energy efficiency and compatibility with professional applications (e.g., Final Cut Pro), but weaker in games due to limited compatibility.

Conclusion: The Iris Xe 96EU is a choice for those who value price and versatility but are willing to compromise in AAA gaming.


7. Practical Tips

- Power Supply: A standard 65 W adapter is sufficient. For hybrid devices (2-in-1), look for models with PD charging.

- Compatibility: Only available in laptops with Intel Core P/U series processors (e.g., Core i5-1340P).

- Drivers: Regularly update software via Intel Arc Control. Avoid "clean" Windows installations without pre-installed drivers from the laptop manufacturer.

- Optimization: In games, use XeSS and lower shadow and texture settings.


8. Pros and Cons

Pros:

- Energy efficiency.

- Support for AV1 and modern APIs.

- Sufficient for office tasks, study, and light gaming.

- Laptop prices starting from $600 (e.g., Acer Swift 3).

Cons:

- Weak performance in AAA games.

- Dependence on RAM speed.

- No hardware ray tracing.


9. Final Verdict: Who is Iris Xe 96EU Suitable For?

This graphics card is an ideal choice for:

- Students — enough power for studying, Zoom conferences, and gaming during breaks.

- Office Users — working with documents, browsing, and light video editing.

- Travelers — thanks to low power consumption, laptops can run 8-10 hours on battery.

- Casual Gamers — if you are satisfied with indie projects and minimum graphics settings.

In 2025, the Iris Xe 96EU remains relevant for the budget segment, but for professionals and hardcore gamers, it’s better to look at discrete GPUs.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Model Name
Iris Xe Graphics 96EU Mobile
Generation
HD Graphics-M
Base Clock
300MHz
Boost Clock
1300MHz
Bus Interface
Ring Bus
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
Intel
Process Size
10 nm
Architecture
Generation 12.2

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
62.40 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.994 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.957 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L2 Cache
1024KB
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24

Benchmarks

FP32 (float)
Score
1.957 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.037 +4.1%
2.007 +2.6%