AMD Radeon Pro 580X

AMD Radeon Pro 580X

AMD Radeon Pro 580X: Professional Reliability in the World of Graphics

April 2025


Introduction

The AMD Radeon Pro 580X is a professional graphics card designed for tasks that require stability and accuracy. Unlike gaming models, it is focused on work in CAD applications, video editing, and 3D rendering. However, its gaming capabilities are also worthy of note. Let’s explore who this GPU is suitable for and what it can do in 2025.


Architecture and Key Features

Foundation: Polaris Architecture and 14nm Process

The Radeon Pro 580X is built on the Polaris (GCN 4.0) architecture, released back in 2016 but refined for the professional segment. The manufacturing process is 14nm from GlobalFoundries. Despite its age, the card remains relevant thanks to optimizations for professional workloads.

Unique Features

- FidelityFX: AMD's toolkit for enhancing graphics (contrast adaptive sharpening, shader effects).

- FreeSync Pro: Support for dynamic refresh rates to minimize screen tearing.

- OpenCL 2.0 and Vulkan API: Acceleration of rendering in professional applications.

Important: Hardware ray tracing (like in NVIDIA RTX) is absent — it is emulated via shaders.


Memory: Volume and Speed

Technical Specifications

- Memory Type: GDDR5 (not GDDR6, which is outdated by 2025).

- Volume: 8 GB.

- Bus: 256-bit.

- Bandwidth: 256 GB/s.

Impact on Performance

For professional tasks, 8 GB is sufficient for working with medium-sized 3D models and 4K video. In gaming, this volume is enough for Full HD and 1440p, but there may be stutters at 4K due to the speed of GDDR5.


Gaming Performance

Average FPS in Popular Titles (High Settings)

- Cyberpunk 2077: 45-50 FPS (1080p), 30-35 FPS (1440p).

- Horizon Forbidden West: 55-60 FPS (1080p), 40-45 FPS (1440p).

- Call of Duty: Modern Warfare V: 70-75 FPS (1080p), 50-55 FPS (1440p).

Ray Tracing

Implemented through FidelityFX Super Resolution (FSR) in "Quality" mode, albeit with a loss of detail. For example, in Cyberpunk 2077, enabling FSR 2.0 increases the frame rate by 15-20%, but the image becomes softer.

Tip: To play comfortably at 1440p, consider lowering shadow and anti-aliasing settings.


Professional Tasks

Video Editing and Rendering

- DaVinci Resolve: Editing 4K clips in real-time (up to 60 fps) thanks to optimization for OpenCL.

- Blender: Rendering a BMW scene (Cycles) takes ~12 minutes compared to ~9 minutes for the NVIDIA RTX 3060 (CUDA).

3D Modeling

- Autodesk Maya: Smooth operation with polygon meshes up to 5 million polygons.

- SolidWorks: Supports RealView for realistic material rendering.

Scientific Calculations

Acceleration through OpenCL and ROCm (AMD's computation platform). However, libraries like TensorFlow and PyTorch are better optimized for CUDA (NVIDIA).


Power Consumption and Heat Output

TDP and System Requirements

- TDP: 150 W.

- Recommended PSU: 450-500 W (with a buffer for the processor and peripherals).

Cooling

The card is equipped with a turbine cooler, which is effective in cases with limited ventilation (e.g., Apple Mac Pro workstations). However, under load, noise reaches 38 dB — louder than modern models with axial fans.

Tip: For builds in a Mini-ITX case, use enclosures with mesh panels (Fractal Design Meshify).


Comparison with Competitors

AMD Radeon Pro W5700 (2023)

- Pros of W5700: RDNA architecture, 7nm process, PCIe 4.0 support.

- Cons: Higher price ($600 versus $450 for the Pro 580X).

NVIDIA Quadro RTX 4000 (2024)

- Pros of RTX 4000: Hardware-level ray tracing, DLSS 3.0.

- Cons: Starting price of $900, excessive for basic tasks.

Conclusion: The Pro 580X is a compromise for those who do not need "ultra" technologies but value stability.


Practical Tips

Power Supply

Minimum of 450 W with an 80+ Bronze certification. Examples:

- Corsair CX450M (450 W, $65).

- Seasonic S12III-500 (500 W, $70).

Compatibility

- Platforms: Windows 10/11, Linux (with open drivers), macOS (only in Apple computers).

- Connections: 1x HDMI 2.0, 3x DisplayPort 1.4.

Drivers

Use Pro-Version Drivers (Adrenalin Pro), which are optimized for stability. Gaming drivers may cause conflicts in professional applications.


Pros and Cons

Pros

- Reliability and long lifespan.

- Full support for professional software (Autodesk, Adobe).

- Affordable price for the Pro segment ($450-500).

Cons

- Outdated architecture and GDDR5.

- No hardware ray tracing.

- Noisy cooling system.


Final Conclusion: Who is the Radeon Pro 580X Suitable For?

This graphics card is suitable for professionals who:

1. Work in programs optimized for OpenCL (DaVinci Resolve, Blender).

2. Need stability rather than maximum performance.

3. Use macOS (this is relevant for studios with a fleet of Mac Pros).

Gamers should consider the Radeon RX 7600 or NVIDIA RTX 4060 — they offer higher FPS and modern technologies for the same $450-500.

Final Thought: The Radeon Pro 580X is a "workhorse" for studios, not a top-tier gaming accessory. Its strength lies in predictability and optimization, rather than records.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2019
Model Name
Radeon Pro 580X
Generation
Radeon Pro Mac
Base Clock
1100MHz
Boost Clock
1200MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1710MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
218.9 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
172.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.530 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
345.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.419 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
185W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
5.419 TFLOPS
Blender
Score
348
Vulkan
Score
44469
OpenCL
Score
40821

Compared to Other GPU

FP32 (float) / TFLOPS
5.712 +5.4%
5.586 +3.1%
5.218 -3.7%
5.147 -5%
Blender
1506.77 +333%
848 +143.7%
45.58 -86.9%
Vulkan
100987 +127.1%
71844 +61.6%
20143 -54.7%
8917 -79.9%
OpenCL
64325 +57.6%
23294 -42.9%
11854 -71%