NVIDIA GeForce RTX 2070 Mobile

NVIDIA GeForce RTX 2070 Mobile

NVIDIA GeForce RTX 2070 Mobile in 2025: Review of Capabilities and Relevance

April 2025

Despite the release of new generations of graphics cards, the NVIDIA GeForce RTX 2070 Mobile remains in demand in the gaming and workstation laptop segment. Let's take a look at what makes this model noteworthy years after its release and who it is suitable for in 2025.


1. Architecture and Key Features: Turing – A Revolution in Mobile Graphics

The RTX 2070 Mobile is built on the Turing architecture, released in 2018. The chips are manufactured using TSMC's 12nm process technology, which seems archaic by 2025 standards, but the optimization of the architecture compensates for this.

Key Innovations:

- RT Cores for hardware ray tracing (RTX).

- Tensor Cores for AI algorithms such as DLSS.

- Support for DirectX 12 Ultimate and Vulkan RT, ensuring compatibility with modern games.

DLSS 2.0+ remains a key advantage: the technology boosts FPS by 30-50% in games like Cyberpunk 2077 or Alan Wake 2. FidelityFX Super Resolution (FSR) from AMD also works on the RTX 2070 Mobile, but the image quality with DLSS often exceeds FSR in "Quality" mode.


2. Memory: GDDR6 and Speed Balance

The graphics card is equipped with 8 GB of GDDR6 with a 256-bit bus. The bandwidth is 448 GB/s (memory frequency of 14 Gbps). This is sufficient for gaming at 1440p and working with medium-sized 3D models.

How does memory affect performance?

- In Red Dead Redemption 2 at 1440p (high settings), 8 GB is enough for texture rendering without data loading.

- In professional tasks (e.g., rendering in Blender), the memory capacity allows processing scenes with 5-7 million polygons without lag.


3. Gaming Performance: From Full HD to 4K

Examples of FPS (average values, 2025 drivers):

- Cyberpunk 2077 (1080p, Ultra, RT Medium, DLSS Balanced): 55-60 FPS.

- Hogwarts Legacy (1440p, High, RT Off): 70-75 FPS.

- Elden Ring (1440p, Maximum): 60 FPS (no drops).

- Call of Duty: Warzone Mobile (4K, DLSS Performance): 45-50 FPS.

Ray tracing reduces FPS by 25-40%, but DLSS mitigates the losses. For example, in Control, enabling RT + DLSS provides a stable 60 FPS at 1080p compared to 45 FPS without DLSS.

4K gaming is possible only with DLSS/FSR in Performance mode. For comfortable gaming, it is better to choose 1440p.


4. Professional Tasks: Not Just Gaming

- Video Editing: In DaVinci Resolve, rendering a 4K clip takes 20% less time compared to GTX 1070 Mobile.

- 3D Modeling: In Blender (OptiX engine), rendering the BMW27 scene completes in 4.5 minutes.

- CUDA/OpenCL: Suitable for machine learning based on TensorFlow (limited due to 8 GB of memory).

Tip: For heavy projects in Maya or Unreal Engine 5, it’s better to opt for RTX 3060/4060 Mobile, but the RTX 2070 can handle entry-level and mid-range tasks.


5. Power Consumption and Cooling

- TDP: 115 W (peak – up to 130 W).

- Temperatures: In laptops with an efficient cooling system (e.g., ASUS ROG Zephyrus M15), GPU does not exceed 75-80°C under load.

Recommendations:

- Choose laptops with 3-4 heat pipes and bearing fans (e.g., MSI GP65 Leopard).

- Use cooling pads (Cooler Master NotePal X3) to lower temperatures by 5-7°C.


6. Comparison with Competitors

NVIDIA RTX 3060 Mobile (2021):

- 15-20% faster in games, but more expensive (new models start from $900).

- Better optimized for DLSS 3.0.

AMD Radeon RX 6600M (2021):

- Comparable performance at 1080p, but weaker in RT (no hardware cores).

- Cheaper (new laptops start from $750).

Conclusion: The RTX 2070 Mobile in 2025 is a viable option for purchasing used or on sale (new models are rare, price – $600-700).


7. Practical Tips

- Power Supply: At least 180 W for stable operation.

- Compatibility: Laptops based on Intel 10-12 Gen or AMD Ryzen 4000/5000.

- Drivers: Update via GeForce Experience – versions 550+ improve performance in new games.

Important: Disable Hybrid Mode (Optimus) in BIOS for a 5-10% FPS boost in games.


8. Pros and Cons

Pros:

- Support for DLSS and ray tracing.

- Optimal performance at 1440p.

- Versatile for gaming and work.

Cons:

- High heat output in compact cases.

- No support for DLSS 3.0 (only up to 2.3).

- Limited availability of new devices.


9. Final Conclusion: Who is the RTX 2070 Mobile Suitable For?

This graphics card is a choice for:

- Gamers looking for a balance between price and the ability to play at 1440p with RTX.

- Freelancers using Blender or Premiere Pro on the go.

- Enthusiasts seeking to upgrade an old laptop without overpaying for new models.

Alternative: If the budget allows, consider the RTX 4060 Mobile, but for many tasks, the RTX 2070 Mobile is still relevant.


In 2025, the NVIDIA GeForce RTX 2070 Mobile remains a reliable option, proving that Turing technology has stood the test of time.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2019
Model Name
GeForce RTX 2070 Mobile
Generation
GeForce 20 Mobile
Base Clock
1215MHz
Boost Clock
1440MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
36
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
288
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
92.16 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
207.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.27 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
207.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.503 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
6.503 TFLOPS
3DMark Time Spy
Score
7376

Compared to Other GPU

3DMark Time Spy
9283 +25.9%
5070 -31.3%
3881 -47.4%