AMD Radeon Pro WX 7100 Mobile

AMD Radeon Pro WX 7100 Mobile

About GPU

The AMD Radeon Pro WX 7100 Mobile GPU is a powerful graphics processing unit designed for professionals and content creators who require high-level performance and reliability on the go. With a base clock speed of 1188MHz and a boost clock speed of 1243MHz, this mobile GPU offers impressive speed and efficiency for a wide range of demanding applications. With 8GB of GDDR5 memory and a memory clock speed of 1250MHz, the Radeon Pro WX 7100 provides ample memory capacity and fast data transfer rates, allowing for smooth and seamless multitasking, rendering, and complex simulations. The 2304 shading units and 2MB of L2 cache further contribute to the GPU's ability to handle intensive graphical workloads with ease. Despite its powerful performance capabilities, the Radeon Pro WX 7100 maintains a manageable thermal design power (TDP) of 130W, making it suitable for use in a variety of mobile workstations without sacrificing portability or battery life. The theoretical performance of 5.728 TFLOPS demonstrates the GPU's ability to deliver exceptional graphics processing power, enabling users to tackle advanced visual design, virtual reality, and 3D modeling tasks with confidence. Overall, the AMD Radeon Pro WX 7100 Mobile GPU offers a compelling combination of speed, memory capacity, and efficiency, making it an ideal choice for professionals who require high-performance graphics for their mobile workstations. Its robust feature set and reliable performance make it a standout option for those in need of a top-tier mobile GPU solution.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2017
Model Name
Radeon Pro WX 7100 Mobile
Generation
Radeon Pro Mobile
Base Clock
1188MHz
Boost Clock
1243MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.78 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.843 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
5.843 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.641 -3.5%
5.519 -5.5%