AMD Radeon Pro WX 7100 Mobile

AMD Radeon Pro WX 7100 Mobile

AMD Radeon Pro WX 7100 Mobile: Power for Professionals in a Compact Format

April 2025


Architecture and Key Features

Polaris Architecture and Focus on Reliability

The AMD Radeon Pro WX 7100 Mobile is built on the Polaris architecture (GCN 4.0), which, despite its age, remains popular in the professional segment due to its stability and optimization for workloads. The card is manufactured using a 14nm process, providing a balance between performance and energy efficiency.

Unique Features

- FidelityFX Super Resolution (FSR): Support for version 2.2 enhances upscaling quality in games and applications while maintaining detail.

- ProRender: Hardware optimization for real-time rendering.

- Lack of Ray Tracing Cores: Unlike gaming GPUs, ray tracing is implemented through software solutions, limiting its application in professional tasks.


Memory: Speed and Volume for Complex Tasks

GDDR5 and 8 GB Capacity

The graphics card is equipped with 8 GB of GDDR5 memory with a 256-bit bus, providing a bandwidth of 224 GB/s. This is sufficient for working with medium-sized 3D models and editing video at resolutions up to 4K.

Impact on Performance

High bandwidth accelerates rendering in software like Blender and Autodesk Maya, but compared to GDDR6 (e.g., in NVIDIA RTX A2000), there may be latency in processing high-resolution textures.


Gaming Performance: Not Its Primary Specialization, but Potential Exists

Average FPS Metrics (1080p, High Settings)

- Cyberpunk 2077: 35–40 FPS (with FSR 2.2 — up to 55 FPS).

- Horizon Zero Dawn: 45–50 FPS.

- Fortnite: 60–70 FPS.

Resolution Support

- 1080p: Optimal for most projects.

- 1440p: Requires lowering settings or enabling FSR.

- 4K: Only suitable for less demanding games (e.g., CS2 — 60 FPS at medium settings).

Ray Tracing

The lack of hardware support for RT cores makes ray tracing impractical: FPS drops to 15–20 even with FSR.


Professional Tasks: Where the WX 7100 Mobile Shines

Video Editing and Rendering

- Premiere Pro: Renders a 4K project in 8–10 minutes (H.264).

- DaVinci Resolve: Smooth operation with color grading and effects thanks to optimization for OpenCL.

3D Modeling and Rendering

- Blender (Cycles): Renders a moderately complex scene in 12–15 minutes (compared to 8–10 minutes with RTX A2000 using CUDA).

- SolidWorks: Stable operation with assemblies of 1000+ parts.

Scientific Calculations

Support for OpenCL 2.2 allows the GPU to be used for simulations in MATLAB or physical calculations, but speed is lower than NVIDIA with CUDA.


Power Consumption and Thermal Output

TDP 100W and Cooling Requirements

The card is designed for mobile workstations with enhanced cooling systems. Laptops with dual fans and heat pipes (e.g., HP ZBook 17 G8) are recommended.

Usage Tips

- Regularly clean the ventilation grilles.

- Use cooling stands during prolonged loads.


Comparison with Competitors

NVIDIA RTX A2000 Mobile (8 GB GDDR6)

- NVIDIA Advantages: Support for DLSS 3.0, hardware Ray Tracing, faster rendering.

- AMD Advantages: Better price ($900 vs. $1200), driver stability for professional software.

AMD Radeon Pro W6600 Mobile

A newer RDNA 2 architecture (6nm) but at a higher cost ($1100). The WX 7100 offers a better price/performance ratio for non-RT demanding tasks.


Practical Tips

Power Supply

Laptops with WX 7100 Mobile typically come with power supplies of 180–200W. Check compatibility during upgrades.

Platform Compatibility

The card works only in specialized mobile workstations (Lenovo ThinkPad P15, Dell Precision 7560).

Drivers

Use the Pro editions of drivers from AMD for maximum stability in professional applications.


Pros and Cons

Pros

- Optimization for professional software.

- Affordable price ($900–$1000 for new devices).

- Reliability and long lifespan.

Cons

- Weak ray tracing support.

- Outdated GDDR5 memory.


Final Conclusion: Who is this Graphics Card For?

The AMD Radeon Pro WX 7100 Mobile is the choice for professionals who need a balance between cost and performance in tasks like:

- Video Editors: Smooth 4K editing.

- 3D Designers: Fast rendering without excess.

- Engineers: Working with CAD applications.

Gamers may want to consider gaming GPUs (e.g., RX 7600M), but if your laptop is a tool for work, the WX 7100 Mobile will be a reliable partner.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2017
Model Name
Radeon Pro WX 7100 Mobile
Generation
Radeon Pro Mobile
Base Clock
1188MHz
Boost Clock
1243MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.78 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.843 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
5.843 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.641 -3.5%
5.519 -5.5%