AMD Radeon R9 290X2
About GPU
The AMD Radeon R9 290X2 GPU is a high-performance graphics card designed for desktop gaming and graphics-intensive tasks. With a memory size of 4GB and GDDR5 memory type, this GPU delivers excellent memory bandwidth and fast data transfer speeds, ensuring smooth and lag-free gameplay and rendering processes.
The 2816 shading units and a memory clock of 1350MHz make it suitable for handling demanding graphics workloads. The 1024KB L2 cache further enhances its performance by providing quick access to frequently used data, resulting in improved overall efficiency.
One of the standout features of the AMD Radeon R9 290X2 GPU is its impressive theoretical performance of 5.632 TFLOPS. This allows it to handle high-resolution gaming, 3D rendering, and video editing with ease, providing users with a seamless and immersive experience.
However, it is worth noting that the TDP of 580W can be quite high, requiring a robust and efficient cooling system to maintain optimal operating temperatures. Additionally, the power consumption may limit its compatibility with some systems and necessitate a reliable power supply to support its energy requirements.
Overall, the AMD Radeon R9 290X2 GPU is a powerhouse graphics card that delivers exceptional performance for gaming and professional graphics work. Its high memory capacity, advanced architecture, and impressive theoretical performance make it a compelling choice for enthusiasts and professionals seeking top-tier graphics performance.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
June 2014
Model Name
Radeon R9 290X2
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
6,200 million
Compute Units
44
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
176
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
345.6 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
64.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
176.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
704.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.519
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
580W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
4x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
950W
Benchmarks
FP32 (float)
Score
5.519
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS