AMD Radeon RX 6650M XT
About GPU
The AMD Radeon RX 6650M XT is a powerful mobile GPU designed to deliver exceptional gaming and graphics performance for laptops and mobile devices. With a base clock speed of 2068MHz and a boost clock speed of 2416MHz, this GPU offers impressive clock speeds that can handle demanding gaming and multimedia tasks with ease.
The 8GB of GDDR6 memory and a memory clock speed of 2000MHz ensure smooth and lag-free performance, allowing users to run multiple applications and tasks simultaneously without experiencing any slowdown. The 2048 shading units also contribute to the GPU's overall performance, providing high-quality, detailed graphics for an immersive gaming experience.
In terms of power efficiency, the RX 6650M XT has a TDP of 120W, making it suitable for mobile devices while maintaining a reasonable power consumption level. The 2MB L2 cache further enhances the GPU's processing speed, reducing latency and improving overall performance.
With a theoretical performance of 9.896 TFLOPS, the AMD Radeon RX 6650M XT is capable of delivering smooth frame rates and high-quality graphics in modern games and applications. Its powerful performance and efficient power consumption make it an excellent choice for gamers and content creators looking for a high-performance mobile GPU.
Overall, the AMD Radeon RX 6650M XT is a top-tier mobile GPU that offers exceptional performance, power efficiency, and a robust feature set, making it an excellent option for those in need of a high-quality graphics solution for their mobile devices.
Basic
Label Name
AMD
Platform
Mobile
Launch Date
January 2022
Model Name
Radeon RX 6650M XT
Generation
Mobility Radeon
Base Clock
2068MHz
Boost Clock
2416MHz
Bus Interface
PCIe 4.0 x8
Transistors
11,060 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
309.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.79 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
618.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.094
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Benchmarks
FP32 (float)
Score
10.094
TFLOPS
3DMark Time Spy
Score
9283
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy