AMD Radeon R9 FURY X2

AMD Radeon R9 FURY X2

About GPU

The AMD Radeon R9 FURY X2 GPU is a high-performance graphics processing unit designed for desktop computers. With a memory size of 4GB and HBM memory type, this GPU delivers fast and efficient performance for gaming, graphic design, and video editing applications. The memory clock speed of 500MHz ensures smooth and lag-free operation, even when handling demanding tasks. One of the standout features of the R9 FURY X2 is its impressive 4096 shading units, which contribute to its exceptional graphics rendering capabilities. Additionally, the 2MB L2 cache helps to minimize latency and improve overall system responsiveness. With a theoretical performance of 8.602 TFLOPS, this GPU is well-equipped to handle the latest video games and graphics-intensive software with ease. The R9 FURY X2's TDP (thermal design power) rating is not specified, but users can expect it to be relatively power-efficient given its advanced HBM memory technology. This is beneficial for those who want to minimize power consumption and maximize energy efficiency in their desktop systems. Overall, the AMD Radeon R9 FURY X2 GPU offers impressive performance and advanced features that make it a compelling choice for enthusiasts and professionals who demand high-quality graphics capabilities. Whether for gaming, content creation, or visual design, this GPU delivers the power and reliability needed to support a wide range of computing tasks.

Basic

Label Name
AMD
Platform
Desktop
Model Name
Radeon R9 FURY X2
Generation
Pirate Islands
Bus Interface
PCIe 3.0 x16
Transistors
8,900 million
Compute Units
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0

Memory Specifications

Memory Size
4GB
Memory Type
HBM
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
67.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
268.8 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.774 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
2x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
200W

Benchmarks

FP32 (float)
Score
8.774 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
8.108 -7.6%