Intel Graphics 64EU (Arrow Lake-U)

Intel Graphics 64EU (Arrow Lake-U)
Intel Graphics 64EU (Arrow Lake-U) graphics card review

Intel Graphics 64EU (Arrow Lake-U): 1,530 to 2,144 Points in Time Spy

Intel Graphics 64EU in Arrow Lake-U processors features 4 Xe cores clocked at up to 2.1 GHz. In the 3DMark Time Spy Graphics test, laptops with this iGPU score between 1,530 and 2,144 points. The difference reaches 40%, so performance depends noticeably on the memory and the settings of the specific laptop.

4 Xe Cores and Up to 2.1 GHz

This iGPU is used in Core Ultra 200U mobile processors. The Core Ultra 5 225U has a maximum GPU clock speed of 2.0 GHz, while the Core Ultra 7 255U reaches 2.1 GHz.

There is no dedicated video memory: the iGPU uses the laptop's system memory. Arrow Lake-U processors support DDR5-6400 and LPDDR5X-8400, so the memory operating mode and bandwidth directly affect GPU performance.

Intel's official name for this graphics solution is Intel Graphics. Intel Graphics 64EU should not be confused with the Arc 130T and Arc 140T in Arrow Lake-H processors: those GPUs have more Xe cores and higher performance.

Performance in Real-World Laptops

Results vary noticeably depending on the laptop's memory and settings.

Laptop Processor Memory Time Spy Graphics Fire Strike Graphics
Lenovo ThinkPad E16 G3 Core Ultra 5 225U DDR5-5600, single-channel 1530 3838
Lenovo IdeaPad 5 2-in-1 16IAL10 Core Ultra 7 255U LPDDR5X-8000, dual-channel 1810 5185
HP 17t-cn500 Core Ultra 7 255U DDR5-5600, dual-channel 1985 4614
Lenovo ThinkPad T14s 2-in-1 Gen 1 Core Ultra 7 255U 32 GB 2144 5118

The ThinkPad E16 G3 has the lowest result. Its Core Ultra 5 225U operates with a single DDR5-5600 module in single-channel mode, reducing the memory bandwidth available to the integrated graphics.

The difference between 1,530 and 2,144 points in Time Spy Graphics is about 40%. The Core Ultra 7 255U has a higher GPU clock speed, but clock speed alone does not explain this spread: the result also depends on the memory and the laptop's power limits.

The three laptops with the Core Ultra 7 255U score 1,810, 1,985, and 2,144 points. The difference between the minimum and maximum values is about 18%.

Gaming Performance

The ThinkPad T14s 2-in-1 with the Core Ultra 7 255U delivers some of the best results among the laptops with Intel Graphics 64EU that were found.

Game Settings FPS
Dota 2 Reborn 1080p Ultra 51.8
Strange Brigade 1080p Ultra 35.2
GTA V 1080p High 25.8
Cyberpunk 2077 1080p Low 22.5
Cyberpunk 2077 1080p Medium 18.3
Cyberpunk 2077 1080p Ultra 13.7
Baldur's Gate 3 1080p Low 21.1
Baldur's Gate 3 1080p Ultra 13.6

Dota 2 Reborn runs at approximately 52 FPS at 1080p Ultra. In Strange Brigade, the frame rate reaches 35 FPS, while GTA V delivers around 26 FPS at 1080p High.

In Cyberpunk 2077, performance drops to 22.5 FPS at 1080p Low and 13.7 FPS at Ultra. Baldur's Gate 3 delivers 21.1 FPS at 1080p Low and 13.6 FPS at Ultra.

To increase FPS in these games, you will have to lower the resolution and settings or enable upscaling.

Core Ultra 200U Does Not Mean Arc

Core Ultra 200U and Core Ultra 200H belong to the same generation, but their integrated graphics differ substantially.

For example, the Core Ultra 5 225H is equipped with an Arc 130T featuring 7 Xe cores, whereas the Core Ultra 5 225U gets Intel Graphics with 4 Xe cores.

In Time Spy Graphics, the Arc 130T scores around 2,400 points, while the ThinkPad E16 G3 with the Core Ultra 5 225U scores 1,530 points.

Gaming performance cannot be assessed based on the processor designation alone. A Core Ultra 5 from the H series may have faster integrated graphics than a Core Ultra 7 from the U series.

Video and Displays

Intel Graphics 64EU supports hardware encoding and decoding of H.264, HEVC, and AV1, as well as Intel Quick Sync Video.

Support for DirectX 12.2, OpenGL 4.6, and OpenCL 3.0 is specified. Up to four displays can be connected simultaneously. DisplayPort supports resolutions of up to 7680 x 4320 at 60 Hz, while eDP supports up to 3840 x 2400 at 120 Hz.

Conclusion

In real-world laptops, Intel Graphics 64EU scores between 1,530 and 2,144 points in Time Spy Graphics. Even the three systems with the Core Ultra 7 255U score between 1,810 and 2,144 points, confirming that performance depends on the configuration of the specific laptop.

Dota 2 Reborn runs at approximately 52 FPS at 1080p Ultra, while Cyberpunk 2077 and Baldur's Gate 3 do not reach 30 FPS even at low settings. For gaming, Arrow Lake-H processors with the Arc 130T or Arc 140T are significantly faster.

GPU Comparison

Compare Graphics 64EU (Arrow Lake-U) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2025
Former Codename
Arrow Lake-U
GPU Lithography
TSMC N5
Model Name
Intel Graphics
Generation
Arrow Lake-U
Base Clock
300 MHz
Boost Clock
2000-2100 MHz
RT Cores
4
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
DisplayPort 2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
HDMI 2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS); 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.0-33.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
64.0-67.2 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.1504 TFLOPS

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
8 TOPS
Intel Deep Learning Boost on GPU
Yes
NPU TOPS
12 TOPS
Processor Overall TOPS
24 TOPS

Miscellaneous

Native PCIe Lanes
20
PCI Express Version
PCIe 4.0
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
768 KB
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.8

Benchmarks

Cyberpunk 2077 1080p
Score
17.5 fps
FP32 (float)
Score
2.1504 TFLOPS
3DMark Steel Nomad
Score
365
3DMark Time Spy
Score
2078
Vulkan
Score
19149
OpenCL
Score
17366

Compared to Other GPU

Cyberpunk 2077 1080p / fps
75 +328.6%
60 +242.9%
23 +31.4%
FP32 (float) / TFLOPS
2.243 +4.3%
2.089 -2.9%
2.021 -6%
3DMark Time Spy
4243 +104.2%
3079 +48.2%
Vulkan
60350 +215.2%
37148 +94%
10525 -45%
OpenCL
46389 +167.1%
29666 +70.8%
11135 -35.9%