Intel Iris Xe Graphics 96EU

Intel Iris Xe Graphics 96EU

Intel Iris Xe Graphics 96EU: Everything You Need to Know About the Integrated GPU

April 2025


Introduction

Intel Iris Xe Graphics 96EU is an integrated graphics solution that continues to be popular in budget laptops and compact PCs. Although discrete graphics cards dominate the high-performance segment, the Iris Xe 96EU offers a balance between energy efficiency and capabilities for everyday tasks. In this article, we’ll explore who this graphics solution is suitable for, how it handles gaming and professional applications, and what to pay attention to when choosing a device based on it.


1. Architecture and Key Features

Architecture: The Iris Xe 96EU is built on the Xe-LP (Low Power) microarchitecture, optimized for mobile and energy-efficient systems. In 2025, Intel continues to utilize the Intel 7 process technology (equivalent to 10nm Enhanced SuperFin), which ensures low heat output.

Unique Features:

- XeSS (Xe Super Sampling): Artificial intelligence enhances image resolution with lower resource costs. In games, this allows for 30-45 FPS at Full HD on medium settings.

- DirectX 12 Ultimate Support: Ray tracing is theoretically possible, but in practice, it is limited due to a lack of computational power.

- Adaptive Sync: Reduces screen tearing when connected to monitors with refresh rates of up to 120Hz.

Lack of DLSS/RTX Alternatives: Unlike NVIDIA, the Iris Xe does not support hardware ray tracing at the level of discrete RTX cards. AMD's FidelityFX is also not adapted for this graphics solution, but XeSS partly compensates for this shortcoming.


2. Memory: Type, Volume, and Impact on Performance

Memory Type: The Iris Xe 96EU utilizes system RAM (DDR4 or DDR5), which is a key limitation. For maximum performance, the following are critically important:

- Dual-channel mode (for example, 2 × 8 GB instead of 1 × 16 GB).

- High frequency: DDR5-5200 provides up to a 20% FPS increase in games compared to DDR4-3200.

Bandwidth:

- With DDR5-5200 in dual-channel — up to 83.2 GB/s.

- With DDR4-3200 — about 51.2 GB/s.

Recommendations: A minimum of 16 GB of RAM, with 2-4 GB allocated for video memory through BIOS settings. This is especially important for gaming and graphic work.


3. Gaming Performance

Iris Xe 96EU is a solution for casual gamers. Here are FPS examples in popular titles (settings: medium, resolution 1080p, DDR5-5200):

- CS2: 60-70 FPS.

- Fortnite (without Ray Tracing): 45-55 FPS (in Performance mode).

- GTA V: 50-60 FPS.

- Cyberpunk 2077: 20-25 FPS (requires lowering to 720p and using XeSS).

Resolutions Above 1080p:

- In 1440p, FPS drops by 30-40%, making only older titles playable comfortably.

- 4K is not recommended even for video playback — insufficient memory bandwidth.

Ray Tracing: Technically supported via DirectX 12, but in reality, it results in FPS dropping below 15 frames. Activating ray tracing isn’t practical.


4. Professional Tasks

Video Editing:

- Hardware acceleration for encoding/decoding using Quick Sync Video (supports H.265, AV1).

- In DaVinci Resolve, rendering 1080p video takes 30% less time compared to CPU-based software.

3D Modeling:

- In Blender, Iris Xe handles simple scenes (up to 500k polygons) but requires a discrete card for complex tasks.

- OpenCL is supported, but performance is 3-4 times lower than that of the NVIDIA GTX 1650.

Scientific Calculations:

- Suitable for basic tasks in MATLAB or Python (NumPy), but CUDA acceleration is not available.

Conclusion: A solution for students and beginners, but not for professional studios.


5. Power Consumption and Heat Output

TDP: Depending on the processor (e.g., Core i5-1240P) — 15-28W. The graphics itself rarely consumes more than 10-15W.

Cooling:

- In laptops: passive or compact cooler.

- In mini-PCs (e.g., Intel NUC): active cooling is required.

Case Recommendations: For PCs with Iris Xe, compact Mini-ITX cases are suitable, but at least one exhaust fan is essential. Overheating can lead to CPU and GPU throttling.


6. Comparison with Competitors

AMD Radeon 780M (Ryzen 5 7640U):

- 15-20% faster in games due to RDNA 3 architecture.

- Better optimized for 1440p.

- Laptop prices: starting from $800 compared to $600-750 for models with Iris Xe.

NVIDIA GeForce MX550:

- Performs better in games (by 25-30%) but requires more power (TDP 25W).

- More stable drivers, but system costs are higher ($700-900).

Conclusion: Iris Xe 96EU is the optimal choice for those who value a balance of price and energy efficiency.


7. Practical Tips

Power Supply:

- For PCs: a power supply of 300-400W is sufficient (with allowance for upgrades).

- For laptops: a standard adapter of 65-90W.

Compatibility:

- Only supports Intel processors of the 12th-14th generations (Alder Lake, Raptor Lake, Meteor Lake).

- Must support DDR4/DDR5 in dual-channel mode.

Drivers:

- Regularly update through Intel Driver & Support Assistant.

- Avoid "gamer" builds from third-party websites as they may compromise stability.


8. Pros and Cons

Pros:

- Low power consumption.

- Sufficient for office, study, and casual gaming.

- Support for AV1 and HDMI 2.1.

Cons:

- Performance is dependent on RAM speed.

- Not suitable for modern AAA games.

- Lacks full ray tracing capabilities.


9. Final Conclusion: Who is Iris Xe 96EU Suitable For?

This graphics solution is a good option for:

- Students — enough power for studying, streaming video, and easy gaming.

- Office Users — energy efficiency and quiet operation.

- Mini-PC Owners — compactness and support for 4K displays.

Device Cost: Laptops — $600-900, mini-PCs — $400-600.

Alternatives: If you need gaming performance or professional capabilities, consider systems with NVIDIA RTX 2050 or AMD Radeon 780M. However, the convenience comes at a higher price.


Intel Iris Xe Graphics 96EU may not be revolutionary, but it is a sensible compromise in the world of integrated graphics. It proves that even without a discrete graphics card, you can remain productive while occasionally indulging your gaming preferences.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2022
Model Name
Iris Xe Graphics 96EU
Generation
HD Graphics-M
Base Clock
300MHz
Boost Clock
1400MHz
Bus Interface
Ring Bus
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
Intel
Process Size
10 nm
Architecture
Generation 12.2

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
67.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.301 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.193 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L2 Cache
1024KB
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24

Benchmarks

FP32 (float)
Score
2.193 TFLOPS
3DMark Time Spy
Score
1298

Compared to Other GPU

FP32 (float) / TFLOPS
2.335 +6.5%
2.243 +2.3%
2.087 -4.8%
3DMark Time Spy
5182 +299.2%
3906 +200.9%
2755 +112.2%
1769 +36.3%