NVIDIA GeForce GTX 750 Ti OEM
About GPU
The NVIDIA GeForce GTX 750 Ti OEM GPU is a reliable and efficient graphics processing unit for desktop computers. Boasting a base clock speed of 1033MHz and a boost clock speed of 1098MHz, this GPU delivers fast and smooth performance for gaming, video editing, and other graphic-intensive tasks. The 2GB of GDDR5 memory with a memory clock of 1502MHz provides ample memory and high-speed data processing, allowing for quick rendering of complex graphics and textures.
With 960 shading units and 512KB of L2 cache, the GTX 750 Ti OEM GPU offers excellent parallel processing capabilities, ensuring that it can handle demanding workloads with ease. The TDP of 150W indicates that this GPU is relatively power-efficient for its performance level, making it a practical choice for a wide range of desktop systems.
In terms of actual performance, the GTX 750 Ti OEM GPU is capable of delivering up to 2.108 TFLOPS, making it suitable for running modern games at medium to high settings and handling creative applications with relative ease. Overall, this GPU strikes a good balance between performance, power efficiency, and affordability, making it a solid choice for anyone in need of a capable desktop GPU. Whether you're a casual gamer, a content creator, or a professional in need of reliable graphics processing power, the NVIDIA GeForce GTX 750 Ti OEM GPU is worth considering.
Basic
Label Name
NVIDIA
Platform
Desktop
Model Name
GeForce GTX 750 Ti OEM
Generation
GeForce 700
Base Clock
1033MHz
Boost Clock
1098MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
87.84 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
87.84 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.15
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Suggested PSU
450W
Benchmarks
FP32 (float)
Score
2.15
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS