Intel Graphics 64EU (Meteor Lake)

Intel Graphics 64EU (Meteor Lake)
Intel Graphics 64EU (Meteor Lake) graphics card review

Intel Graphics 64EU: Benchmarks, Games, and Core Ultra U Laptops

Intel Graphics 64EU is used in Meteor Lake-U processors, including the Core Ultra 5 125U, 135U, and Core Ultra 7 155U, 165U. The GPU is built on the Xe-LPG architecture and includes four Xe cores and 64 execution units-half as many as the higher-end graphics in Core Ultra H. In terms of performance, this is an entry-level iGPU for office work, video, and undemanding games.

Its Place in the Xe-LPG Lineup

Core Ultra H processors use a more powerful configuration with eight Xe cores and 128 EU, so their results cannot be applied to the U series.

In the U series, this graphics solution is called Intel Graphics rather than Intel Arc Graphics.

Xe-LPG is related to the architecture of discrete Arc Alchemist GPUs, but the integrated version has a different configuration and uses system memory. As a result, memory bandwidth directly affects GPU performance.

The 64-EU Xe-LPG configuration is also used in Arrow Lake-U, including the Core Ultra 5 225U/235U and Core Ultra 7 255U/265U. The number of Xe cores remains unchanged, so Arrow Lake-U does not move into a higher class of graphics performance.

3DMark Performance

Across different laptops, Intel Graphics 64EU scores approximately 1700-2100 points in the 3DMark Time Spy Graphics Score.

Laptop Processor 3DMark Time Spy Graphics
Lenovo ThinkBook 14 Gen 7 Core Ultra 5 125U 1709
Lenovo ThinkPad T14 Gen 5 Core Ultra 5 125U 1748
HP ProBook 460 G11 Core Ultra 5 125U 1980
Dell Latitude 5450 Core Ultra 7 155U 2054
Dell Latitude 5550 Core Ultra 7 155U 2096

The difference between laptops with the same graphics architecture can reach approximately 20%. Results are affected by GPU clock speed, power limits, cooling, and memory bandwidth. Therefore, the result from one laptop cannot be applied to all systems with Intel Graphics 64EU.

At the lower end of the range, this graphics solution performs similarly to fast Iris Xe 96EU and Radeon 740M configurations. In models with higher power limits and faster memory, the score can exceed 2000 points.

Similar Time Spy results do not indicate identical architectural efficiency: Iris Xe 96EU and Xe-LPG 64EU have different numbers of execution units and are designed differently.

Xe-LPG supports hardware processing for AV1 and HEVC, as well as modern graphics APIs.

Gaming Performance

In undemanding and competitive games, Intel Graphics 64EU can run at 1080p on low or medium settings.

The HP ProBook 460 G11 with a Core Ultra 5 125U delivers the following results:

Game Resolution and settings Average FPS
Counter-Strike 2 1080p, Low 93
Counter-Strike 2 1080p, Medium 64
Counter-Strike 2 1080p, Very High 26
Gears 5 1080p, Low 39
Gears 5 1080p, Medium 26
Gears 5 1080p, High 21
Gears 5 1080p, Ultra 16

The ThinkPad T14 Gen 5 with the same Core Ultra 5 125U delivers similar results: 94 FPS in Counter-Strike 2 at low settings, 60 FPS at medium settings, and 22 FPS at Very High. In Gears 5, it achieves 36 FPS on Low and 25 FPS on Medium.

In CS2, medium settings deliver around 60 FPS, while switching to Very High reduces the frame rate to approximately 20-30 FPS.

In more demanding games, 64EU is no longer sufficient for a comfortable 1080p experience at high settings. In such cases, graphics quality-and sometimes the resolution-must be reduced.

Real-World Laptops and Prices

Intel Graphics 64EU is most commonly found in business and corporate models. The prices of these laptops vary considerably even with similar memory and storage configurations.

Laptop Processor Typical configuration Approximate price
HP ProBook 460 G11 Core Ultra 5 125U 16 GB / 512 GB around $1000
Dell Latitude 5450 Core Ultra 5 125U/135U 16 GB / 512 GB around $850-1000
Lenovo ThinkPad T14 Gen 5 Core Ultra 5 125U/135U 16-32 GB / 512 GB from $1300
HP EliteBook 660 G11 Core Ultra 5 125U 16-32 GB / 512 GB around $1000 and up

In corporate Latitude, ThinkPad, and EliteBook models, a significant portion of the price is not attributable to the GPU. These series cost more because of their chassis, extended warranty, security features, service, and remote management capabilities.

The price of laptops with Intel Graphics 64EU ranges from approximately $850 to more than $1500, even though they remain in the same integrated-graphics class.

Competitors

AMD Radeon 740M

The Radeon 740M falls into approximately the same performance range. The two GPUs overlap in Time Spy, while the specific performance ratio depends on memory and power limits.

When GPU performance is similar, differences in the processor, battery life, display, and laptop price become more important.

Intel Iris Xe 96EU

The Iris Xe 96EU delivers similar results in some synthetic tests. It has more execution units, so the number of EUs cannot be compared directly between Iris Xe and Xe-LPG.

AMD Radeon 780M

The Radeon 780M is noticeably faster. It is used, for example, in the Ryzen 7 7840U and 8840U and is better suited to games and other tasks that are sensitive to GPU performance.

In terms of graphics performance, the Radeon 780M clearly outperforms Intel Graphics 64EU.

Intel Arc 130V

The Arc 130V in Lunar Lake uses the newer Xe2 architecture and is significantly faster than 64EU Xe-LPG. Lunar Lake also has a different memory organization and is designed for high energy efficiency.

At a similar price, the Arc 130V provides noticeably higher graphics performance.

Is It Worth Buying a Laptop with Intel Graphics 64EU?

Intel Graphics 64EU is primarily designed for office and multimedia tasks, but it can also handle undemanding games. In Counter-Strike 2, it can deliver around 60 FPS at 1080p on medium settings, while more demanding games quickly run into the limits of its four Xe cores.

It is not worth paying extra for a laptop solely because it has Intel Graphics 64EU. A Core Ultra U laptop priced at $800-900 can be chosen for its good chassis, display, battery life, or corporate features-but not for GPU performance.

At prices starting at $1000, laptops with the Radeon 780M and Arc 130V become available. Both GPUs are noticeably faster in games and graphics workloads.

In 2026, Intel Graphics 64EU is sufficient for everyday work and multimedia, but in terms of graphics performance, it is already an entry-level solution.

GPU Comparison

Compare Graphics 64EU (Meteor Lake) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Former Codename
Meteor Lake GT1
GPU Lithography
TSMC N5
Model Name
Intel Graphics 64EU (Meteor Lake)
Generation
Meteor Lake
Base Clock
300 MHz
Boost Clock
1750-2000 MHz (CPU dependent)
Compute Units
64
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (TMDS) / 7680 x 4320 @ 60Hz (FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.8944 TFLOPS

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
7-8 TOPS (CPU dependent)
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.6

Benchmarks

FP32 (float)
Score
1.8944 TFLOPS
3DMark Steel Nomad
Score
335
3DMark Time Spy
Score
1654
Vulkan
Score
19111
OpenCL
Score
17394

Compared to Other GPU

FP32 (float) / TFLOPS
1.976 +4.3%
1.932 +2%
1.854 -2.1%
1.801 -4.9%
OpenCL
47463 +172.9%
29769 +71.1%
11180 -35.7%