Intel Graphics 32EU (Arrow Lake)

Intel Graphics 32EU (Arrow Lake)
Intel Graphics 32EU (Arrow Lake) graphics card review

Intel Graphics 32EU (Arrow Lake): What Two Xe Cores Can Do

Intel Graphics 32EU is the entry-level integrated graphics solution in Arrow Lake desktop processors. It is used in the Core Ultra 5 225 and Core Ultra 5 225T and includes two Xe cores with a maximum frequency of 1.8 GHz. The main limitation of this version is the presence of just two Xe cores, so it should not be expected to deliver high 3D performance. It is sufficient for everyday work, video playback, and light graphics tasks, but not for demanding modern games.

Two Xe Cores and Shared DDR5 Memory

Intel Graphics 32EU operates at frequencies from 300 to 1800 MHz and includes 32 EUs. It has no dedicated video memory-the GPU uses system DDR5.

The Core Ultra 5 225 and 225T use the same version of the integrated graphics. Intel lists two Xe cores, a maximum frequency of 1.8 GHz, and up to 4 TOPS of INT8 compute performance for both processors.

The processors primarily differ in their CPU frequencies and power limits. The Core Ultra 5 225 has a base power of 65 W, while the 225T is rated for 35 W. The maximum frequency of the integrated graphics is the same in both cases.

Real Systems with Intel Graphics 32EU

Geekbench 6 includes results from prebuilt computers based on both processors. In all three systems, the test detects 32 Compute Units and a maximum frequency of 1800 MHz.

System Processor RAM Geekbench 6 OpenCL
Dell Slim ECS1250 Core Ultra 5 225 16 GB 9530
HP EliteDesk 8 Mini G1i Core Ultra 5 225T 16 GB 9291
Lenovo ThinkCentre M70q Gen 6 Core Ultra 5 225T 32 GB 9124

The results range from 9124 to 9530 points. The Dell with the Core Ultra 5 225 is approximately 4.4% faster than the Lenovo with the Core Ultra 5 225T, but this cannot be considered a difference between the processors themselves. Integrated graphics performance is affected by the memory configuration, driver, BIOS settings, power consumption, and operating mode of the specific computer.

The results for the 225 and 225T are close, as expected from the same graphics configuration.

1149 Points in 3DMark Time Spy

In the CPUTronic database, Intel Graphics 32EU scores 1149 points in 3DMark Time Spy. Geekbench 6 gives it 9530 points in OpenCL and 10348 points in Vulkan.

The Time Spy result confirms that there is little 3D performance headroom here. The Xe-LPG architecture does not offset the main limitation: just two Xe cores.

In demanding modern games, settings and resolution will have to be lowered, and a discrete graphics card will be needed for comfortable gameplay in most such titles. Older games and less demanding online projects are a more realistic fit, but that does not make Intel Graphics 32EU a gaming iGPU.

There are still too few public tests of the 32EU specifically in Cyberpunk 2077, Shadow of the Tomb Raider, Battlefield V, and GTA V to create a complete FPS table for three resolutions. Using results from the 48EU, 64EU, or mobile Arc versions instead would be incorrect.

Its Strong Point Is the Media Engine

The GPU supports hardware encoding and decoding for H.264, HEVC, and AV1, as well as Intel Quick Sync Video.

It also supports DisplayPort 2.1 UHBR20, HDMI 2.1 FRL, and output to four displays. The maximum resolution via DisplayPort reaches 7680 x 4320 at 60 Hz.

A discrete graphics card is not needed for an office or home PC, video conferencing, or video playback.

Where Intel Graphics 32EU Is Used

The main confirmed processors with this configuration are:

  • Intel Core Ultra 5 225
  • Intel Core Ultra 5 225T

Both belong to the Arrow Lake-S desktop family. Models with the F suffix do not have integrated graphics.

Conclusion

In real systems, Intel Graphics 32EU scores around 9.1-9.5 thousand points in Geekbench 6 OpenCL and 1149 points in 3DMark Time Spy. That is sufficient for office applications, web browsing, video, and undemanding games. In demanding modern games, two Xe cores quickly become a limitation, so the Core Ultra 5 225 and 225T are best used with a discrete graphics card in a gaming PC.

GPU Comparison

Compare Graphics 32EU (Arrow Lake) with other GPUs

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Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2025
Former Codename
Arrow Lake-S
GPU Lithography
TSMC N5P
Model Name
Intel Graphics
Generation
Xe-LPG (Arrow Lake-S)
Base Clock
300 MHz
Boost Clock
1800 MHz
RT Cores
2
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
16
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
DisplayPort 2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
HDMI 2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS); 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Video Decode Bandwidth
Up to 8K 60 FPS 10-bit HDR
Max Video Encode Bandwidth
Up to 8K 120 FPS 10-bit HDR
Number of Displays Supported
4
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
28.8 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.9216 TFLOPS

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
4 TOPS
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.5
CUDA
No
DirectX
DirectX 12 Ultimate (12_2)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Shader Model
6.8

Benchmarks

FP32 (float)
Score
0.9216 TFLOPS
3DMark Time Spy
Score
1149
Vulkan
Score
10348
OpenCL
Score
9530

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +9.3%
0.997 +8.2%
OpenCL
A2
35144 +268.8%
20836 +118.6%
12393 +30%
884 -90.7%