Intel Graphics 48EU (Arrow Lake)

Intel Graphics 48EU (Arrow Lake)
Intel Graphics 48EU (Arrow Lake) graphics card review

Intel Graphics 48EU (Arrow Lake): 56% Faster Than UHD Graphics 770 in Time Spy

Intel Graphics 48EU is the integrated Arrow Lake GPU with 3 Xe cores based on the Xe-LPG architecture. It is found in desktop Core Ultra 200S and mobile Core Ultra 200HX processors, with a maximum clock speed of 2.0 GHz. In Time Spy Graphics, the Core Ultra 5 235 outperforms the UHD Graphics 770 by 55.7%, but 48 EU are still primarily intended for multimedia and light graphics workloads.

GPU Configuration

The higher-end integrated graphics configuration in Arrow Lake contains 4 Xe cores, whereas the 48EU version is limited to three.

Theoretical FP32 performance is approximately 1.54 TFLOPS at 2.0 GHz and 1.38 TFLOPS at 1.8 GHz.

There is no dedicated video memory. The GPU uses system DDR5, so its performance depends on system memory bandwidth.

Which Processors Use Intel Graphics 48EU

Processor Segment Xe cores Max. GPU clock
Intel Core Ultra 5 235 Desktop 3 2.0 GHz
Intel Core Ultra 5 235T Desktop, 35 W 3 2.0 GHz
Intel Core Ultra 5 235HX Mobile HX 3 1.8 GHz
Intel Core Ultra 5 245HX Mobile HX 3 1.9 GHz

The Intel Graphics name covers different configurations, so the number of Xe cores needs to be checked separately for each processor.

Benchmarks

There are still relatively few tests of 48EU. HX processors usually operate alongside discrete GeForce RTX GPUs, so their integrated graphics are rarely tested separately.

Device or processor Configuration Test Result
Desktop with Core Ultra 5 235 Intel Graphics 48EU, up to 2.0 GHz 3DMark Steel Nomad 333
Dell Pro Micro Core Ultra 5 235T, Intel Graphics 48EU 3DMark Steel Nomad 292
Minisforum MS-02 Ultra Core Ultra 5 235HX, Intel Graphics 48EU, 1.8 GHz Geekbench 6 OpenCL 13,785

The Core Ultra 5 235 scored 333 points in Steel Nomad, while the Dell Pro Micro with the Core Ultra 5 235T scored 292 points.

In the Minisforum MS-02 Ultra with the Core Ultra 5 235HX, Geekbench reports 48 compute units and a clock speed of up to 1.8 GHz. Its OpenCL result was 13,785 points.

In PC-Koubou tests, the Core Ultra 5 235 was directly compared with the Core i9-14900 and its UHD Graphics 770. The new graphics achieved a 55.7% higher Graphics Score in 3DMark Time Spy and a 42.9% higher result in Fire Strike.

Even with this performance gain, 48EU remains an entry-level GPU and is not intended to compete with modern discrete graphics cards.

Xe-LPG Instead of the Older UHD Architecture

Xe-LPG introduced RT units and a more modern graphics architecture, while the hardware media engine retained support for current video codecs.

Intel Graphics supports hardware encoding and decoding for H.264, H.265, and AV1, as well as Intel Quick Sync Video. Hardware processing reduces the CPU load during video playback and transcoding.

Support is also provided for up to four displays, DisplayPort 2.1, and HDMI 2.1. The physical selection of connectors depends on the specific motherboard, mini PC, or laptop.

Gaming Performance

Results of 292-333 points in Steel Nomad indicate modest 3D performance. Modern demanding games at 1080p, especially at high settings, are too demanding for this iGPU.

In less demanding games, performance depends heavily on the DDR5 configuration because the GPU has no dedicated video memory.

In laptops with HX processors, this iGPU is rarely used for gaming. The Core Ultra 5 235HX and 245HX are usually installed alongside a discrete graphics card, while the integrated Intel Graphics handles the desktop, video, and light graphics workloads.

Conclusion

Intel Graphics 48EU is noticeably faster than the UHD Graphics 770: in a system with the Core Ultra 5 235, its advantage reaches 55.7% in Time Spy Graphics and 42.9% in Fire Strike Graphics. However, Steel Nomad results of 292-333 points keep this iGPU in the entry-level class.

Its primary tasks are display output, hardware video processing, and light graphics workloads. 48EU is no longer sufficient for modern demanding games.

GPU Comparison

Compare Graphics 48EU (Arrow Lake) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2025
Former Codename
Arrow Lake-S
GPU Lithography
TSMC N5P
Model Name
Intel Graphics
Generation
Xe-LPG (Arrow Lake-S)
Base Clock
300 MHz
Boost Clock
2000 MHz
RT Cores
3
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
DisplayPort 2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
HDMI 2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS); 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
48 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.536 TFLOPS

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
6 TOPS
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.5
CUDA
No
DirectX
12
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
12
Shader Model
6.8

Benchmarks

FP32 (float)
Score
1.536 TFLOPS
3DMark Steel Nomad
Score
333
Vulkan
Score
16741
OpenCL
Score
14707

Compared to Other GPU

FP32 (float) / TFLOPS
1.645 +7.1%
1.417 -7.7%