AMD Radeon RX 6750 GRE 12 GB

AMD Radeon RX 6750 GRE 12 GB

About GPU

The AMD Radeon RX 6750 GRE 12GB GPU is a powerful graphics card designed for desktops. With a base clock of 2321MHz and a boost clock of 2581MHz, this GPU offers impressive speed and performance for gaming and other graphic-intensive tasks. The 12GB of GDDR6 memory and a memory clock of 2250MHz ensure smooth and seamless multitasking and rendering. With 2560 shading units and 3MB of L2 cache, the RX 6750 GRE delivers exceptional image quality and visual effects. The TDP of 250W indicates that this GPU is more suitable for high-end gaming PCs and workstations, as it may require a more robust cooling system. The 3DMark Time Spy score of 12879 showcases the GPU's ability to handle the latest gaming titles and VR experiences with ease. Additionally, the RX 6750 GRE supports ray tracing and other advanced rendering techniques, making it a future-proof investment for gamers and content creators. In terms of connectivity, the RX 6750 GRE offers a range of output options, including DisplayPort 1.4 and HDMI 2.1, ensuring compatibility with a wide variety of monitors and displays. Overall, the AMD Radeon RX 6750 GRE 12GB GPU is a top-of-the-line graphics card that delivers exceptional performance and visual fidelity. Whether you're a hardcore gamer or a professional content creator, this GPU is sure to meet and exceed your expectations.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2023
Model Name
Radeon RX 6750 GRE 12 GB
Generation
Navi II
Base Clock
2321MHz
Boost Clock
2581MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.43 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
825.9 GFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

3DMark Time Spy
Score
12879
Blender
Score
1592

Compared to Other GPU

3DMark Time Spy
36233 +181.3%
16792 +30.4%
9097 -29.4%
Blender
12832 +706%
2669 +67.7%
521 -67.3%
203 -87.2%