AMD Radeon RX 580X Mobile

AMD Radeon RX 580X Mobile

About GPU

The AMD Radeon RX 580X Mobile GPU is a powerful graphics processing unit designed for the mobile platform. With a base clock of 1000MHz and a boost clock of 1077MHz, this GPU offers impressive performance for gaming and content creation tasks on the go. The 8GB of GDDR5 memory and a memory clock of 2000MHz ensure smooth and seamless multitasking and gaming experiences. With 2304 shading units and 2MB of L2 cache, the RX 580X delivers stunning visuals and fast rendering speeds. The TDP of 100W strikes a good balance between performance and power efficiency, making it suitable for gaming laptops and high-performance mobile workstations. The theoretical performance of 4.963 TFLOPS showcases the GPU's capability to handle demanding graphics-intensive applications and deliver high frame rates in modern games. Whether you're a gamer, content creator, or a professional in need of a reliable mobile GPU, the AMD Radeon RX 580X has got you covered. Overall, the AMD Radeon RX 580X Mobile GPU is a top-notch graphics solution for laptops, offering a compelling combination of performance, features, and power efficiency. Its impressive specifications make it a worthy contender for anyone in the market for a high-performance mobile graphics card. Whether you're gaming, creating content, or tackling demanding workloads, the RX 580X is sure to deliver a smooth and immersive experience.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2018
Model Name
Radeon RX 580X Mobile
Generation
Mobility Radeon
Base Clock
1000MHz
Boost Clock
1077MHz
Bus Interface
MXM-B (3.0)
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
34.46 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
155.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.963 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
310.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.062 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
5.062 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.218 +3.1%
5.147 +1.7%
4.841 -4.4%