AMD Radeon HD 8990 OEM

AMD Radeon HD 8990 OEM

About GPU

The AMD Radeon HD 8990 OEM GPU is a powerful and high-performance graphics card designed for desktop computers. With a base clock speed of 950MHz and a boost clock speed of 1000MHz, this GPU is capable of delivering smooth and responsive graphics performance, making it suitable for gaming, content creation, and other graphics-intensive tasks. One of the standout features of the AMD Radeon HD 8990 OEM GPU is its 3GB of GDDR5 memory, which operates at a high speed of 1500MHz. This ensures that the GPU can handle large amounts of data quickly and efficiently, resulting in impressive visual fidelity and smooth frame rates. With 2048 shading units and a 768KB L2 cache, the Radeon HD 8990 OEM GPU is capable of handling complex graphics calculations and rendering tasks with ease. Additionally, the GPU has a TDP of 375W, which means it requires a robust cooling solution to ensure optimal performance and stability. In terms of performance, the AMD Radeon HD 8990 OEM GPU offers a theoretical performance of 4.096 TFLOPS, making it a capable and reliable option for demanding workloads. Overall, the AMD Radeon HD 8990 OEM GPU is a powerhouse graphics card that delivers exceptional performance and rendering capabilities. Whether you're a gamer, content creator, or professional requiring high-quality visuals, this GPU is an excellent choice for your desktop computer.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2013
Model Name
Radeon HD 8990 OEM
Generation
Sea Islands
Base Clock
950MHz
Boost Clock
1000MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
128.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1024 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.178 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
375W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
2x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
750W

Benchmarks

FP32 (float)
Score
4.178 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.31 +3.2%
4.282 +2.5%
4.014 -3.9%