AMD Radeon RX 7600

AMD Radeon RX 7600

About GPU

The AMD Radeon RX 7600 is a high-performance desktop GPU that delivers impressive gaming capabilities and smooth visual experiences. With a base clock of 1720MHz and a boost clock of 2655MHz, this GPU provides fast and reliable performance for a wide range of gaming applications. Featuring 8GB of GDDR6 memory and a memory clock of 2250MHz, the Radeon RX 7600 offers excellent memory bandwidth and speed, allowing for seamless rendering of high-resolution textures and complex visual effects. With 2048 shading units and a 2MB L2 cache, this GPU is capable of handling demanding gaming workloads with ease. One of the key highlights of the Radeon RX 7600 is its impressive power efficiency, with a TDP of 165W. This means that the GPU can deliver high levels of performance without compromising on energy consumption, making it an ideal choice for gamers looking to optimize their power usage. In terms of gaming performance, the Radeon RX 7600 does not disappoint. With a theoretical performance of 21.75 TFLOPS, as well as impressive benchmark results such as 3DMark Time Spy score of 10912, GTA 5 1080p at 190 fps, Cyberpunk 2077 1080p at 68 fps, and Shadow of the Tomb Raider 1080p at 166 fps, this GPU excels in delivering smooth and immersive gaming experiences. Overall, the AMD Radeon RX 7600 is a solid choice for gamers who are looking for a high-performance desktop GPU that offers excellent power efficiency and impressive gaming capabilities. With its advanced features and reliable performance, this GPU is a great option for those looking to take their gaming experience to the next level.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
May 2023
Model Name
Radeon RX 7600
Generation
Navi III
Base Clock
1720MHz
Boost Clock
2655MHz
Bus Interface
PCIe 4.0 x8
Transistors
13,300 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
43.50 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
679.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.315 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
165W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
41 fps
Shadow of the Tomb Raider 1440p
Score
88 fps
Shadow of the Tomb Raider 1080p
Score
163 fps
Cyberpunk 2077 1080p
Score
69 fps
GTA 5 2160p
Score
80 fps
GTA 5 1440p
Score
80 fps
GTA 5 1080p
Score
194 fps
FP32 (float)
Score
21.315 TFLOPS
3DMark Time Spy
Score
10694
Vulkan
Score
91662
OpenCL
Score
82889

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
102 +148.8%
31 -24.4%
Shadow of the Tomb Raider 1440p / fps
292 +231.8%
128 +45.5%
67 -23.9%
49 -44.3%
Shadow of the Tomb Raider 1080p / fps
310 +90.2%
72 -55.8%
Cyberpunk 2077 1080p / fps
127 +84.1%
21 -69.6%
GTA 5 2160p / fps
174 +117.5%
100 +25%
GTA 5 1440p / fps
153 +91.3%
103 +28.8%
82 +2.5%
29 -63.8%
GTA 5 1080p / fps
231 +19.1%
156 -19.6%
141 -27.3%
86 -55.7%
FP32 (float) / TFLOPS
23.177 +8.7%
19.88 -6.7%
3DMark Time Spy
26758 +150.2%
8706 -18.6%
Vulkan
254749 +177.9%
L4
120950 +32%
54373 -40.7%
30994 -66.2%
OpenCL
207543 +150.4%
128527 +55.1%
62379 -24.7%
38630 -53.4%