NVIDIA GeForce RTX 3070 Ti GA102

NVIDIA GeForce RTX 3070 Ti GA102

NVIDIA GeForce RTX 3070 Ti GA102: Ampere Power for Gamers and Professionals

April 2025

Since the launch of the Ampere architecture, NVIDIA has continued to impress with optimized solutions. The GeForce RTX 3070 Ti GA102 is a rare variant of the classic model, which replaces the GA104 chip with the more powerful GA102, the same used in the flagship RTX 3080 and 3090 models. In 2025, this card remains relevant due to its balance of price and performance. Let’s explore what sets it apart and who it’s suitable for.


Architecture and Key Features: Ampere in Action

Ampere Architecture and 8-nm Process

The graphics card is built on the Ampere architecture, utilizing Samsung's 8-nanometer process technology. The GA102 chip, typically reserved for high-end models, operates here in a trimmed configuration: 6144 CUDA cores (compared to 10496 in the RTX 3090) and 48 RT cores for ray tracing. This has resulted in a 10-15% performance increase compared to the original RTX 3070 Ti based on the GA104.

RTX, DLSS 3.5, and Compatibility with FidelityFX

Key NVIDIA features include ray tracing (RTX) and DLSS. The DLSS 3.5 version adds image reconstruction using neural networks and enhanced ray tracing capabilities. In games such as Cyberpunk 2077: Phantom Liberty or Alan Wake 3, this boosts FPS by 40-70% when activating DLSS in “Quality” mode.

Interestingly, the card also supports AMD's FidelityFX Super Resolution (FSR 3.0), which is rare for NVIDIA. This is useful for projects that lack DLSS, such as indie games.


Memory: GDDR6X and Bandwidth

8 GB GDDR6X: Speed vs. Volume

The RTX 3070 Ti GA102 comes equipped with 8 GB of GDDR6X memory on a 256-bit bus and a bandwidth of 608 GB/s. This is sufficient for gaming at 1440p and 4K, but in some scenarios (e.g., 8K rendering or ultra-settings textures), the volume may become a bottleneck.

Comparison:

- RTX 3080: 10 GB GDDR6X (760 GB/s);

- RX 7800 XT: 16 GB GDDR6 (576 GB/s).

Despite the lower volume, the high speed of GDDR6X compensates for the shortfall in various tasks.


Gaming Performance: 1440p as the New Standard

Average FPS in Popular Games (2024-2025)

- Cyberpunk 2077 (4K, Ultra, RTX + DLSS 3.5): 48-55 FPS;

- Starfield: Odyssey (1440p, Ultra): 78-85 FPS;

- Call of Duty: Black Ops V (4K, DLSS): 90 FPS;

- Horizon Forbidden West PC (1440p, RTX): 60-65 FPS.

Ray Tracing: Beauty Demands Sacrifice

Activating RTX decreases FPS by 30-40%, but DLSS 3.5 mitigates these losses. For instance, in The Witcher 4 with RTX and DLSS, the card consistently achieves 60 FPS at 1440p.

Recommended Resolutions

- 1080p: Excess power – suitable for esports disciplines (240+ FPS);

- 1440p: Ideal balance;

- 4K: Requires DLSS/FSR for comfortable gameplay.


Professional Tasks: Not Just Gaming

CUDA and Rendering

The 6144 CUDA cores accelerate rendering in Blender or Autodesk Maya. For example, a scene in Blender Cycles is processed 20% faster compared to the RTX 3070 Ti GA104.

Video Editing and Neural Networks

In DaVinci Resolve, the card handles 8K H.265 thanks to the NVENC decoder. For training neural networks (TensorFlow/PyTorch), 8 GB of memory may be insufficient, but it's acceptable for smaller models.

Competition with Professional GPUs

The RTX 3070 Ti GA102 is close to the RTX A4000 in speed in SPECviewperf but lags in driver stability for CAD applications.


Power Consumption and Thermal Output

TDP 320 W: System Requirements

The card consumes more than the original 3070 Ti (290 W) due to the GA102 chip. A recommended power supply is 750 W with surge protection (e.g., Corsair RM750x).

Cooling and Cases

The reference cooler from NVIDIA is adequate, but under load, temperatures reach 78-82°C. It’s better to choose models with liquid cooling (e.g., ASUS ROG Strix LC) or cases with 3-4 fans.


Comparison with Competitors

NVIDIA RTX 4070 (2024):

- Pros: DLSS 4.0, 12 GB GDDR6X;

- Cons: Price from $599.

AMD Radeon RX 7800 XT:

- Pros: 16 GB memory, FSR 3.1;

- Cons: Weaker in ray tracing.

Intel Arc A770:

- Pros: Price $299, AV1 support;

- Cons: Drivers for older games.

The RTX 3070 Ti GA102 is selling from $449 in 2025 — a worthwhile choice for those who value RTX and DLSS.


Practical Tips

Power Supply and Compatibility

- Minimum 750 W with an 80+ Gold certification;

- Check card length (up to 32 cm) and case dimensions.

Drivers and Settings

- Use the Studio Driver for application work;

- In games, activate DLSS/FSR and limit FPS through NVIDIA Reflex to reduce latency.


Pros and Cons

Pros:

- High performance in 1440p and 4K;

- Support for DLSS 3.5 and FSR 3.0;

- Optimization for professional tasks.

Cons:

- Only 8 GB of memory;

- Higher price compared to the RX 7800 XT;

- Heat generation under load.


Final Conclusion: Who Should Consider the RTX 3070 Ti GA102?

This graphics card is an excellent choice for:

1. Gamers wanting to play at 1440p/4K with maximum settings and RTX;

2. Content creators needing rendering speed without buying a Quadro;

3. Enthusiasts seeking the best price-to-performance ratio.

If you don’t mind the limited memory capacity and are willing to fine-tune cooling, the RTX 3070 Ti GA102 will remain relevant for several more years. In 2025, it proves that Ampere is an architecture capable of surprising.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2022
Model Name
GeForce RTX 3070 Ti GA102
Generation
GeForce 30
Base Clock
1575MHz
Boost Clock
1770MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,300 million
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
608.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.75 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
339.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.185 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
290W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
22.185 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
23.858 +7.5%
22.756 +2.6%
20.992 -5.4%
19.859 -10.5%