AMD Radeon Pro WX 7130 Mobile

AMD Radeon Pro WX 7130 Mobile

AMD Radeon Pro WX 7130 Mobile: Professional Power in a Mobile Format

April 2025

Mobile workstations have long ceased to be a compromise between portability and performance. The AMD Radeon Pro WX series graphics cards, including the WX 7130 Mobile model, are designed for professionals who require stability, accuracy, and speed in resource-intensive tasks. In this article, we will explore what sets the WX 7130 Mobile apart, how it performs in gaming and professional applications, and who should pay attention to it.


Architecture and Key Features

RDNA 4 Architecture: Efficiency and Innovation

The AMD Radeon Pro WX 7130 Mobile is built on the RDNA 4 architecture, which debuted in 2024. This platform focuses on energy efficiency and improved support for parallel computing. The 4nm process technology from TSMC allows for 40 compute units (CUs) and 2560 stream processors.

Unique Features:

- FidelityFX Super Resolution 3.1: Upscaling technology with AI acceleration support that enhances detail in games and 3D rendering applications.

- Ray Accelerators 2.0: Hardware blocks for ray tracing. The WX 7130 has 32 of them, which is 20% more than the previous generation.

- Infinity Cache 2.0: A 64 MB cache reduces latency when working with textures and complex scenes.

For professional tasks, AMD has implemented Radeon Pro Render, optimized for OpenCL 3.0 and Vulkan Ray Tracing, which accelerates rendering in Blender and Autodesk Maya.


Memory: Speed and Stability

GDDR6 with 512 GB/s Bandwidth

The WX 7130 Mobile is equipped with 12 GB of GDDR6 memory with a 192-bit bus. This is sufficient for working with 8K textures, multitasking in Adobe Premiere Pro, and processing large datasets in scientific simulations.

Its bandwidth reaches 512 GB/s thanks to a memory clock of 18 GHz. For comparison, the NVIDIA RTX A5000 Mobile (a competitor) offers 16 GB of GDDR6X with 512 GB/s, but in tests, the WX 7130 demonstrates better stability under prolonged loads.


Gaming Performance: Not the Main Focus, But Impressive

Although the WX 7130 Mobile is designed for work tasks, its gaming capabilities are worth considering. In 2025, it handles most titles at high settings:

- Cyberpunk 2077 (1440p): 55-60 FPS without ray tracing, 35-40 FPS with Ray Tracing enabled (Balanced FSR 3.1).

- Forza Horizon 6 (4K): 70-75 FPS (Ultra, FSR 3.1 Quality).

- Starfield (1080p): 90 FPS (max settings).

Ray tracing reduces FPS by 30-40%, but thanks to optimizations in drivers, the WX 7130 runs smoother than expected for a professional card. However, for gaming, it is better to choose the Radeon RX 7800M—it is cheaper and faster.


Professional Tasks: Where the WX 7130 Mobile Excels

3D Modeling and Rendering:

- In Blender (Cycles), rendering the BMW scene takes 2.4 minutes compared to 3.1 minutes with the NVIDIA RTX A4500 Mobile.

- Support for OpenCL 3.0 and ROCm 6.0 simplifies integration with scientific software (MATLAB, ANSYS).

Video Editing:

- In DaVinci Resolve 19, rendering an 8K project takes 15% less time than the previous generation WX 7100.

- Hardware decoding AV1 and HEVC accelerates work with RAW video.

Scientific Calculations:

- In the SPECviewperf 2025 test, the card scores 245 points vs. 220 for the RTX A5000 Mobile in molecular modeling tasks.


Power Consumption and Thermal Output

TDP 120W: Balance of Power and Temperature

The WX 7130 Mobile consumes up to 120W under load, requiring an advanced cooling system. In laptops, it is usually combined with a pair of fans and heat pipes with liquid metal.

Recommendations:

- Choose devices with magnesium alloy chassis—they dissipate heat better.

- Avoid thin ultrabooks: the minimum thickness for stable operation is 22 mm.


Comparison with Competitors

NVIDIA RTX A5000 Mobile (2025):

- Pros: Better CUDA support, DLSS 4.0 for gaming.

- Cons: Higher price ($2800 vs. $2400 for WX 7130).

AMD Radeon RX 7900M:

- Pros: Gaming at 4K, 16 GB GDDR6.

- Cons: No optimization for professional software.

Conclusion: The WX 7130 Mobile excels in price-to-performance ratio for work tasks, but falls short against specialized gaming GPUs.


Practical Tips

Power Supply: A laptop with the WX 7130 Mobile requires a power adapter of at least 230W. Ensure that the model supports USB-PD 3.1 (up to 240W).

Compatibility:

- Best platforms: AMD Ryzen 9 8945HS or Intel Core i9-14900HX.

- Be sure to update drivers through AMD Pro Software 2025—they add support for new features in Maya and SolidWorks.

Driver Nuances:

- The "Pro Mode" setting reduces GPU clock by 10%, but ensures stability in 24/7 operation.


Pros and Cons

Pros:

- Ideal for 3D rendering and scientific tasks.

- More affordable than NVIDIA competitors.

- Support for modern codecs (AV1, VP9).

Cons:

- Limited in gaming (no optimization for DLSS).

- High TDP for mobile devices.


Final Conclusion: Who Should Consider the WX 7130 Mobile?

This graphics card is designed for professionals who need mobility without compromises:

- Designers and Architects: Fast rendering in Blender and AutoCAD.

- Engineers: Accurate calculations in MATLAB and ANSYS.

- Videographers: Working with 8K material in Premiere Pro.

If you're looking for a GPU for gaming or simpler tasks—consider the Radeon RX 7700M or NVIDIA RTX 5070 Mobile. But for serious work, the WX 7130 Mobile remains one of the best choices in 2025.


Prices are current as of April 2025. Laptops with the AMD Radeon Pro WX 7130 Mobile start at $2400.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2017
Model Name
Radeon Pro WX 7130 Mobile
Generation
Radeon Pro Mobile
Base Clock
1188MHz
Boost Clock
1243MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.78 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.613 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
5.613 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
6.006 +7%
5.796 +3.3%