NVIDIA Quadro M6000 24 GB
About GPU
The NVIDIA Quadro M6000 24GB GPU is a professional-grade graphics card designed for intensive workloads and demanding applications. With a base clock of 988MHz and a boost clock of 1114MHz, this GPU delivers impressive performance across a wide range of graphical tasks.
One of the standout features of the Quadro M6000 is its massive 24GB of GDDR5 memory. This allows for the handling of large datasets and complex simulations, making it a great choice for professionals working in fields such as 3D rendering, CAD design, and scientific visualization. The memory clock speed of 1653MHz ensures fast data access and manipulation, further contributing to the card's overall performance.
With 3072 shading units and a 3MB L2 cache, the Quadro M6000 is well-equipped to handle complex graphical calculations and rendering tasks with ease. The card's 6.844 TFLOPS theoretical performance rating further highlights its capability for handling demanding workloads.
In terms of power consumption, the Quadro M6000 has a TDP of 250W, which is on the higher end but is justified by the card's high performance capabilities. Additionally, the card's advanced thermal design helps to mitigate heat and maintain stable performance even under heavy use.
Overall, the NVIDIA Quadro M6000 24GB GPU is a top-of-the-line graphics card that offers exceptional performance, particularly for professional applications. Its large memory capacity, high clock speeds, and advanced features make it a great choice for professionals in need of a reliable and powerful GPU for their work.
Basic
Label Name
NVIDIA
Platform
Professional
Launch Date
March 2016
Model Name
Quadro M6000 24 GB
Generation
Quadro
Base Clock
988MHz
Boost Clock
1114MHz
Bus Interface
PCIe 3.0 x16
Transistors
8,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
Memory Specifications
Memory Size
24GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1653MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
317.4 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
106.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
285.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
213.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.981
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
48 KB (per SMM)
L2 Cache
3MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W
Benchmarks
FP32 (float)
Score
6.981
TFLOPS
Blender
Score
492
OctaneBench
Score
120
Compared to Other GPU
FP32 (float)
/ TFLOPS
Blender
OctaneBench