NVIDIA GeForce RTX 2060 SUPER Mobile

NVIDIA GeForce RTX 2060 SUPER Mobile

NVIDIA GeForce RTX 2060 SUPER Mobile: A Hybrid of Power and Affordability in 2025

Introduction

The NVIDIA GeForce RTX 2060 SUPER Mobile remains a relevant choice for gamers and professionals, even several years after its release. In 2025, this graphics card continues to hold its ground due to its balance of price and performance. This article will explore what makes it stand out today, how it handles modern games and tasks, and who should take notice of it.


1. Architecture and Key Features

Turing Architecture: The Foundation for a Revolution

The RTX 2060 SUPER Mobile is built on the Turing architecture (12nm), which marked a breakthrough with the introduction of RT Cores for ray tracing and Tensor Cores for AI processing. This generation of GPUs was the first to offer hardware support for real-time ray tracing and DLSS.

Game-changing Technologies

- RTX (Ray Tracing): Delivers realistic lighting, shadows, and reflections. For instance, in Cyberpunk 2077, enabling RTX adds depth to the night city.

- DLSS 2.0+: Utilizing AI, this technology boosts image resolution with reduced resource costs. In Control, at 1440p, DLSS yields a performance increase of up to 40% FPS without losing detail.

- NVENC: A hardware video encoder that accelerates rendering and streaming.

Manufacturing Process

The 12nm process from TSMC is not the most advanced in 2025, but driver and software optimization compensates for this.


2. Memory: Fast, but Not Without Limitations

GDDR6: Speed and Stability

The card comes equipped with 8GB GDDR6 and a 256-bit bus, providing a bandwidth of 336GB/s. This is sufficient for gaming at 1080p and 1440p, but in 4K, texture loading may occur in projects with Ultra settings.

Impact on Performance

- In Red Dead Redemption 2 (1080p, Ultra), memory usage rarely exceeds 6GB, but in Microsoft Flight Simulator 2024 (1440p), it can reach 7.5GB.

- For 4K video editing in DaVinci Resolve, 8GB is a minimally comfortable option.


3. Gaming Performance: Numbers and Realities

1080p: The Ideal Balance

- Fortnite (Epic, RTX On, DLSS Quality): 85-95 FPS.

- Call of Duty: Warzone 3.0 (Ultra): 75-80 FPS.

1440p: Requires Compromises

- Cyberpunk 2077 (High, RTX Medium, DLSS Balanced): 50-55 FPS.

- Hogwarts Legacy 2 (High, without RTX): 60-65 FPS.

4K: Only for Less Demanding Projects

- CS2 (Ultra): 90-100 FPS, but in Starfield (Medium) — 30-35 FPS.

Ray Tracing: Beauty Comes at a Cost

Activating RTX decreases FPS by 30-40%, but DLSS recovers 20-25%. For example, in Watch Dogs: Legion (1440p, RTX Ultra), without DLSS, it runs at 28 FPS, while with DLSS, it spikes to 45 FPS.


4. Professional Tasks: Beyond Gaming

Video Editing and Rendering

- In Adobe Premiere Pro, rendering a 10-minute 4K video takes about 12 minutes (compared to about 8 minutes for RTX 3060 Mobile).

- CUDA support accelerates the processing of filters and color grading.

3D Modeling

- In Blender (Cycles), rendering a moderately complex scene takes around 25 minutes. In comparison, the RTX 3050 Ti Mobile takes about 35 minutes.

Scientific Calculations

- CUDA and OpenCL allow the card to be used in machine learning (at a basic level) and physical simulations. However, 8GB of memory limits work with large datasets.


5. Power Consumption and Heat Output

TDP and Real Performance

The claimed TDP is 90W, but under peak loads, consumption can reach 105W.

Cooling Recommendations

- Laptops with 3-4 heat pipes and two fans (such as the ASUS ROG Zephyrus G14 2023) show stable performance without throttling.

- Using cooling pads can reduce temperatures by 5-7°C.

Noise Levels

Under load, the noise level reaches up to 45 dB, comparable to a quiet conversation.


6. Comparison with Competitors

NVIDIA RTX 3050 Ti Mobile

- Cheaper by $100-150, but weaker in 1440p and lacks 8GB of memory.

AMD Radeon RX 6600M

- Comparable in price ($900-1100), performs better in Vulkan titles (for example, Doom Eternal — 110 FPS versus 95 FPS for the RTX 2060 SUPER). However, it falls short in RTX and DLSS performance.

Intel Arc A770M

- More powerful in DirectX 12 (up to +15% FPS in Forza Horizon 5), but drivers still raise questions.


7. Practical Tips

Power Supply

- At least 180-200W for the laptop. For models with Intel Core i7/i9 or AMD Ryzen 7/9 processors, a 230W supply is recommended.

Compatibility

- Only for laptops with PCIe 3.0 x16. Compatible with Windows 11 and Linux (Nouveau and proprietary drivers).

Drivers

- Regularly update GeForce Experience: optimizations for new games (such as GTA VI) are released with a delay of 1-2 weeks.


8. Pros and Cons

Pros

- Supports DLSS and RTX.

- Sufficient performance for 1080p/1440p.

- Affordable price (laptops starting from $900).

Cons

- Limited capabilities in 4K.

- Heating under load.

- 8GB of memory is the minimum acceptable for 2025.


9. Final Conclusion: Who Is the RTX 2060 SUPER Mobile For?

This graphics card is an ideal choice for:

- Gamers who want to play in Full HD/2K with high settings and are not willing to overpay for top-tier models.

- Content creators who need to balance performance and mobility.

- Students looking for a versatile laptop for studies and entertainment.

In 2025, the RTX 2060 SUPER Mobile remains a "sweet spot," especially in the secondary market and budget segments of new devices. If you're not chasing ultra settings in 4K, this card will offer excellent value for money.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
July 2019
Model Name
GeForce RTX 2060 SUPER Mobile
Generation
GeForce 20 Mobile
Base Clock
1470MHz
Boost Clock
1530MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
34
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
97.92 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
208.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.32 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
208.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.526 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2176
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
6.526 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
6.981 +7%
6.695 +2.6%
6.232 -4.5%
5.951 -8.8%