AMD Radeon RX 9060 XT 8 GB
 
                                    About processor
                                                             Radeon RX 9060 XT 8 GB is a Desktop GPU manufactured by AMD. It was released on May 2025. The GPU has 8GB GDDR6 memory. The main feachers of the GPU are: Shading Units - 2048, L2 Cache - 4 MB, TDP - 150W, Theoretical Performance - 26.989 TFLOPS.
                                                    
                    Basic
                            Label Name
                        
                        
                            AMD
                        
                    
                                Platform
                            
                            
                                Desktop
                            
                        
                                Launch Date
                            
                            
                                May 2025
                            
                        Model Name
                                                    
                            
                                Radeon RX 9060 XT 8 GB
                                                            
                        
                    Generation
                                                    
                            
                                Navi IV
                                                            
                        
                    Base Clock
                                                    
                            
                                2220 MHz
                                                            
                        
                    Boost Clock
                                                    
                            
                                3230 MHz
                                                            
                        
                    Bus Interface
                                                    
                            
                                PCIe 5.0 x8
                                                            
                        
                    Transistors
                                                    
                            
                                Unknown
                                                            
                        
                    RT Cores
                                                    
                            
                                32
                                                            
                        
                    Compute Units
                                                    
                            
                                32
                                                            
                        
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            
                                128
                                                            
                        
                    Foundry
                                                    
                            
                                TSMC
                                                            
                        
                    Process Size
                                                    
                            
                                4 nm
                                                            
                        
                    Architecture
                                                    
                            
                                RDNA 4.0
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                8GB
                                                            
                        
                    Memory Type
                                                    
                            
                                GDDR6
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                128bit
                                                            
                        
                    Memory Clock
                                                    
                            
                                2518 MHz
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                322.3GB/s
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                206.7 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                413.4 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                52.92 TFLOPS
                                                            
                        
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                826.9 GFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                26.989
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                2048
                                                            
                        
                    L2 Cache
                                                    
                            
                                4 MB
                                                            
                        
                    TDP
                                                    
                            
                                150W
                                                            
                        
                    Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            
                                1.3
                                                            
                        
                    OpenCL Version
                                                    
                            
                                2.2
                                                            
                        
                    OpenGL
                                                    
                            
                                4.6
                                                            
                        
                    DirectX
                                                    
                            
                                12 Ultimate (12_2)
                                                            
                        
                    Power Connectors
                                                    
                            
                                1x 8-pin
                                                            
                        
                    Shader Model
                                                    
                            
                                6.8
                                                            
                        
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            
                                64
                                                            
                        
                    Suggested PSU
                                                    
                            
                                450 W
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                26.989
                                                TFLOPS
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
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