NVIDIA GeForce GTX 1650 Max Q

NVIDIA GeForce GTX 1650 Max Q

NVIDIA GeForce GTX 1650 Max Q in 2025: Is It Worth Considering?

A professional analysis of an outdated yet relevant GPU


Introduction

Even in 2025, the NVIDIA GeForce GTX 1650 Max Q continues to occupy a niche for budget solutions in compact laptops. Despite lacking support for modern technologies like ray tracing, it remains a choice for those who value the balance of price and baseline performance. Let's explore who this model suits today and what compromises are necessary.


1. Architecture and Key Features

Turing Architecture: A Modest Legacy

The GTX 1650 Max Q is built on Turing architecture (12 nm, TSMC), but it lacks dedicated RT and Tensor Cores. This means features like ray tracing (RTX) and DLSS are unavailable. The focus is primarily on energy efficiency: it has 1024 CUDA cores, a base clock of 1020 MHz (with dynamic boost up to 1245 MHz).

Max Q — The Philosophy of Compactness

NVIDIA's Max Q technology is designed to reduce TDP (down to 30–35 W) and GPU size, making the card ideal for thin ultrabooks. However, this is accomplished by lowering clock speeds compared to the desktop GTX 1650.


2. Memory: Limitations and Consequences

GDDR6 and 4 GB: Is it Enough in 2025?

The graphics card is equipped with 4 GB of GDDR6 memory with a 128-bit bus. The bandwidth is 192 GB/s, which is sufficient for gaming at low and medium settings in 1080p. However, in modern projects (like Starfield or GTA VI), the memory volume becomes a bottleneck: high-quality textures can "consume" over 6 GB of VRAM.

Why GDDR6 is Still Relevant?

The GDDR6 memory type provides acceptable speeds for undemanding tasks, but in professional applications (3D rendering, AI work), 4 GB is evidently insufficient.


3. Gaming Performance: Realities of 2025

1080p — Comfort Zone

In games like Cyberpunk 2077 or Hogwarts Legacy at medium settings, the GTX 1650 Max Q delivers 25–35 FPS. In less demanding titles (Fortnite, Apex Legends), it can reach 50–60 FPS (Medium settings).

1440p and 4K: Not for This Card

Even at 1080p, some games with advanced lighting or detail will stutter. Resolutions above Full HD (such as 1440p) require lowering settings to Low, making gameplay less enjoyable.

Ray Tracing: Lack of Support

Without dedicated RT cores, enabling ray tracing drops the FPS below 15 frames. This renders the GTX 1650 Max Q unfit for games with RTX effects.


4. Professional Tasks: Not a Major Asset

Video Editing and 3D Modeling

For work in Adobe Premiere Pro or Blender, 4 GB of VRAM is critically insufficient. Rendering complex scenes will take 2–3 times longer than on cards with 8 GB (like the RTX 3050).

CUDA: The Only Advantage

CUDA core support simplifies filter processing in DaVinci Resolve or training simple neural networks, but for serious tasks (like rendering in Maya), it’s better to choose a card with larger memory capacity.


5. Power Consumption and Heat Generation

TDP 35 W: Ideal for Ultrabooks

Low power consumption allows the GTX 1650 Max Q to be used in laptops with passive or modest active cooling. Even under full load, the temperature rarely exceeds 75–80°C.

Cooling Recommendations

— Use laptop cooling pads for extended gaming sessions.

— Regularly clean the vents of dust.

— Avoid working on soft surfaces (cushions, blankets) to prevent airflow blockage.


6. Comparison with Competitors

AMD Radeon RX 6500M: An Alternative with Caveats

The RX 6500M (4 GB GDDR6) offers similar performance but supports FSR 2.0, providing a boost in FPS in games. However, its TDP is higher (40–50 W), impacting laptop battery life.

Intel Arc A380M: A New Player

The Arc A380M (6 GB GDDR6) outperforms the GTX 1650 Max Q in Vulkan games (Doom Eternal) and supports hardware Ray Tracing, but its drivers are still immature. The price starts at $600, which is 15–20% higher.


7. Practical Advice for Users

Power Supply: 65–90 W

Laptops with the GTX 1650 Max Q typically come with 65–90 W adapters. To ensure stable operation, avoid cheap noname chargers.

Compatibility with Platforms

The card is compatible with Intel 10th–12th generation processors and AMD Ryzen 5000/6000. If upgrading older systems (like those with Ryzen 3000), check for PCIe 3.0 support.

Drivers: Relevance in 2025

NVIDIA continues to release updates for the GTX 16 series, but performance optimization for new games is weaker than for the RTX 30/40 series. It is recommended to use the Game Ready Driver version 550 and above.


8. Pros and Cons

Pros:

— Low power consumption and heat generation.

— Suitable for thin laptops.

— Affordable price: laptops with this card start from $550.

Cons:

— 4 GB VRAM is insufficient for modern games and professional tasks.

— No support for DLSS/RTX.

— Lags behind newer budget GPUs (like the RTX 2050 2024).


9. Final Conclusion: Who Should Consider the GTX 1650 Max Q?

This graphics card is a choice for:

1. Students needing a lightweight laptop for study and occasional gaming.

2. Office users working with browsers and office applications.

3. Budget gamers willing to play at Medium-HD instead of Ultra-4K.

In 2025, the GTX 1650 Max Q is a compromise. If your budget is limited to $600–700, and the weight and thickness of the laptop are critical, it still has a place. However, for future upgrades, it's better to look for models with 6–8 GB VRAM and support for FSR/DLSS.


P.S. Don't forget: technology is continuously advancing. Even in the budget segment, solutions with a better price-to-performance ratio are emerging — for example, Intel Arc B580M or AMD Radeon RX 6600M. Choose wisely!

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
April 2020
Model Name
GeForce GTX 1650 Max Q
Generation
GeForce 16 Mobile
Base Clock
930MHz
Boost Clock
1125MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
36.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
72.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.608 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
72.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.35 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
30W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.35 TFLOPS
3DMark Time Spy
Score
3000
Blender
Score
375
OctaneBench
Score
67

Compared to Other GPU

FP32 (float) / TFLOPS
2.467 +5%
2.411 +2.6%
2.322 -1.2%
2.243 -4.6%
3DMark Time Spy
4250 +41.7%
1879 -37.4%
1105 -63.2%
Blender
1506.77 +301.8%
848 +126.1%
45.58 -87.8%