NVIDIA Quadro K5100M
About GPU
The NVIDIA Quadro K5100M is a professional-grade GPU designed for high-performance computing and graphics-intensive tasks. With a base clock of 771MHz, boost clock of 771MHz, and 8GB of GDDR5 memory, this GPU is well-equipped to handle the demands of professional applications such as 3D modeling, rendering, animation, and scientific simulations.
With 1536 shading units and a 512KB L2 cache, the Quadro K5100M offers impressive parallel processing capabilities, allowing for smooth and efficient multitasking and rendering of complex visual effects. Additionally, the GPU's 2.369 TFLOPS theoretical performance ensures that it can handle demanding workloads with ease.
Despite its powerful performance, the Quadro K5100M remains relatively energy efficient, with a TDP of 100W. This makes it suitable for use in mobile workstations where power consumption is a concern.
Overall, the NVIDIA Quadro K5100M is a top-of-the-line professional GPU that delivers exceptional performance for professional workflows. Its high memory capacity, impressive shading units, and efficient power consumption make it a valuable asset for professionals working in fields such as design, engineering, animation, and scientific research. Whether you are working on complex 3D models or conducting simulations, the Quadro K5100M offers the performance and reliability needed to meet the demands of professional applications.
Basic
Label Name
NVIDIA
Platform
Professional
Launch Date
July 2013
Model Name
Quadro K5100M
Generation
Quadro Mobile
Base Clock
771MHz
Boost Clock
771MHz
Bus Interface
MXM-B (3.0)
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24.67 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
98.69 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
98.69 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.322
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
2.322
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS