NVIDIA GeForce GTX 775M Mac Edition

NVIDIA GeForce GTX 775M Mac Edition

About GPU

The NVIDIA GeForce GTX 775M Mac Edition GPU is a powerful graphics card designed for mobile platforms, offering 2GB of GDDR5 memory and a memory clock speed of 1250MHz. With 1344 shading units and 512KB of L2 cache, this GPU is capable of delivering impressive gaming performance and handling demanding graphics tasks with ease. One of the standout features of the GTX 775M is its TDP of 100W, making it a relatively power-efficient option for a high-performance GPU. This means that it can deliver impressive gaming and graphics performance without consuming excessive amounts of power or generating excessive heat. In terms of real-world performance, the GTX 775M is capable of handling modern games and graphics-intensive applications with ease. With a theoretical performance of 2.142 TFLOPS, this GPU is well-suited to demanding tasks such as gaming at high resolutions and frame rates, as well as content creation and video editing. In addition, the Mac Edition of the GTX 775M is specifically designed for compatibility with Apple Mac systems, ensuring seamless integration and support for Mac-specific software and features. This makes it a great choice for Mac users looking to upgrade their graphics performance. Overall, the NVIDIA GeForce GTX 775M Mac Edition GPU offers impressive performance, power efficiency, and compatibility with Mac systems, making it a compelling choice for users looking for a high-performance graphics solution.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
November 2013
Model Name
GeForce GTX 775M Mac Edition
Generation
GeForce 700M
Bus Interface
MXM-B (3.0)
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.32 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
89.26 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
89.26 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.185 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.185 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.322 +6.3%
2.243 +2.7%
2.132 -2.4%
2.046 -6.4%