AMD Radeon HD 7970M

AMD Radeon HD 7970M

About GPU

The AMD Radeon HD 7970M is a powerful mobile GPU that delivers impressive performance for gaming and other graphics-intensive tasks. With a memory size of 2GB and GDDR5 memory type, it offers fast and efficient data processing, making it suitable for handling high-resolution textures and complex visual effects. With a memory clock of 1200MHz and 1280 shading units, the Radeon HD 7970M delivers smooth and fluid graphics rendering, allowing for immersive gaming experiences and seamless multimedia playback. The 512KB L2 cache further enhances its ability to quickly access and process data, contributing to its overall performance. One of the standout features of the Radeon HD 7970M is its relatively low thermal design power (TDP) of 100W, which means it can deliver high performance without consuming excessive power or generating excessive heat. This is particularly beneficial for mobile devices, as it can help extend battery life and minimize heat dissipation. In terms of raw performance, the Radeon HD 7970M boasts a theoretical performance of 2.176 TFLOPS, making it well-suited for demanding AAA gaming titles and graphics-intensive applications. Overall, the AMD Radeon HD 7970M is a capable and efficient mobile GPU that offers strong performance, efficient power consumption, and robust features for gaming and multimedia applications. Its combination of high memory bandwidth, shading units, and low TDP make it a compelling choice for users seeking a mobile GPU that can handle demanding graphics workloads.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2012
Model Name
Radeon HD 7970M
Generation
London
Bus Interface
MXM-B (3.0)
Transistors
2,800 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.132 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.132 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.243 +5.2%
2.046 -4%
2.01 -5.7%