AMD Radeon Pro 575

AMD Radeon Pro 575

AMD Radeon Pro 575: Power for Professionals and Modest Gaming

Review of the 2025 graphics card for work tasks and more


Architecture and Key Features

Architecture: The AMD Radeon Pro 575 is built on the updated RDNA 3+ architecture, specifically tailored for professional workloads. The manufacturing process is 6 nm, which provides a balance between energy efficiency and performance.

Unique Features:

- FidelityFX Super Resolution 3.0 — Enhanced upscaling for games and applications with AI algorithm support.

- ProRender — A built-in renderer for 3D modeling accelerated by GPU.

- Smart Access Memory (SAM) — Optimization for CPU and GPU interaction in systems with Ryzen processors.

Ray tracing (RTX) is not supported natively, which differentiates the Pro 575 from the gaming Radeon RX series. However, for professional tasks, light rendering is often achieved through software methods.


Memory: Speed and Capacity

Type and Capacity: The card is equipped with 8 GB GDDR6 with a 256-bit bus.

Bandwidth: 384 GB/s (memory clock speed — 15 GHz).

For professional tasks (such as 4K video rendering or handling heavy 3D scenes), this amount is sufficient, but there may be limitations in gaming at ultra settings in 4K. For most professional applications, the bandwidth provides quick texture loading and real-time computation.


Gaming Performance

The Radeon Pro 575 is not a gaming card, but it shows acceptable results at 1080p:

- Cyberpunk 2077 (high settings): ~45 FPS (with FSR 3.0 — up to 60 FPS).

- Horizon Forbidden West (medium settings): 55-60 FPS.

- Fortnite (epic settings): 75-80 FPS.

At 1440p, FPS drops by about 25-30%, and at 4K, it falls by 50-60%. Ray tracing is absent, so games with RT (e.g., Alan Wake 2) run only with software emulation, significantly reducing performance.


Professional Tasks

The card is optimized for work processes:

- Video Editing: Rendering acceleration in DaVinci Resolve and Premiere Pro (1.5-2 times faster than gaming counterparts).

- 3D Modeling: Support for OpenCL and Vulkan in Blender and Maya. Performance in Cycles — ~350 samples/min (compared to 250 for NVIDIA T1000).

- Scientific Calculations: ROCm acceleration for machine learning and simulations.

CUDA cores are not available, but AMD's OpenCL implementation competes with NVIDIA in several tasks. For specific applications (like AutoCAD), Pro drivers offer increased stability.


Power Consumption and Thermal Output

TDP: 130 W.

Cooling: Blower-style, suitable for compact workstations. For prolonged loads, a case with good ventilation is recommended (at least 2 intake/outtake fans).

Maximum temperature under load is 78°C. Noise levels are moderate: 38 dB at peak.


Comparison with Competitors

- NVIDIA RTX A2000 (12 GB): Better for ray tracing tasks and CUDA acceleration, but more expensive ($600 compared to $450 for Pro 575).

- AMD Radeon RX 7600 XT: A gaming card with a similar price ($400), but without optimization for professional applications.

- Intel Arc Pro A50: Cheaper ($350), but weaker in OpenCL calculations.

Conclusion: The Pro 575 is a middle ground for professionals who don’t require RTX or extreme power.


Practical Tips

- Power Supply: At least 500 W with 80+ Bronze certification.

- Compatibility:

- Windows 11/10, Linux (with open-source AMDGPU drivers).

- Ryzen 5/7 processor recommended to activate SAM.

- Drivers: Use Pro Edition (stability is more important than frequent updates).


Pros and Cons

Pros:

- Stability in professional applications.

- Support for FSR 3.0 for gaming and rendering.

- Energy efficiency.

Cons:

- No hardware ray tracing.

- Limited memory capacity for 4K projects.

- Noisy cooling system.


Final Conclusion: Who Is the Radeon Pro 575 For?

This card is an option for professionals who need reliability in work tasks:

- Video editors working with 4K material.

- 3D designers using Blender or Maya.

- Engineers performing calculations on OpenCL.

For gamers, the Pro 575 is a compromise: it can handle games at 1080p, but for the same money, faster gaming GPUs can be found. However, if you combine work and hobby — this is a worthy option.

Price: $450 (new units, April 2025).

Basic

Label Name
AMD
Platform
Mobile
Launch Date
June 2017
Model Name
Radeon Pro 575
Generation
Radeon Pro Mac
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1695MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
217.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
35.07 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
140.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.489 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
280.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.579 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
4.579 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.759 +3.9%
4.365 -4.7%
4.287 -6.4%