NVIDIA RTX 3500 Mobile Ada Generation

NVIDIA RTX 3500 Mobile Ada Generation

NVIDIA RTX 3500 Mobile Ada Generation: Power and Efficiency in Mobile Format

April 2025


1. Architecture and Key Features: Ada Lovelace 2.0

The NVIDIA RTX 3500 Mobile graphics card is built on the updated Ada Lovelace 2.0 architecture, which is an evolution of the original Ada. The chips are manufactured using the 4 nm TSMC process, allowing for a 20% increase in transistor density compared to the first version of Ada. This has resulted in improved performance with lower power consumption.

Key Technologies:

- RTX Acceleration: 3rd generation ray tracing with enhanced noise reduction algorithms.

- DLSS 3.5: AI Super Resolution now works even in games without native support for the technology.

- FidelityFX Compatibility: Support for open standards like AMD FidelityFX Super Resolution (FSR 3.0) for cross-platform optimization.

- Ada Reflex: Input latency reduction of up to 15% in esports titles.

These features make the RTX 3500 Mobile a versatile solution for both gaming and creative tasks.


2. Memory: Speed and Capacity

The card is equipped with 12 GB GDDR6X memory with a 192-bit bus, providing a bandwidth of 432 GB/s. This is a 25% increase compared to the RTX 3060 Mobile, and it is sufficient for handling 4K textures in games or rendering complex 3D scenes.

Memory Features:

- Smart Access: Dynamic resource allocation between the CPU and GPU in systems with Ryzen 7000/8000 series.

- L3 Cache increased to 48 MB, speeding up tasks with "heavy" engines like Unreal Engine 5.5.

For most games at 1440p, 12 GB is a future-proof reserve, but in professional tasks (e.g., rendering in Blender), memory capacity can become a limiting factor for extremely complex projects.


3. Gaming Performance: From Full HD to 4K

The RTX 3500 Mobile delivers impressive results in modern games:

- Cyberpunk 2077: Phantom Liberty (1440p, RT Ultra, DLSS 3.5): 58-62 FPS.

- GTA VI (1080p, Ultra, FSR 3.0 Quality): 85 FPS.

- Starfield: Enhanced Edition (4K, Medium, DLSS Performance): 45 FPS.

Ray tracing reduces FPS by 30-40%, but DLSS 3.5 compensates for the losses, adding up to 20 frames. In games without RT, the card easily handles 1440p@60 FPS on ultra settings.

Recommendation: For comfortable 4K gaming, it’s best to use DLSS/FSR in Quality or Balanced mode.


4. Professional Tasks: Not Just for Gamers

With 3072 CUDA cores and support for OpenCL 3.0, the RTX 3500 Mobile is suitable for:

- Video Editing: Rendering 8K projects in DaVinci Resolve is 25% faster than with the RTX 3060 Mobile.

- 3D Modeling: In Blender, the BMW Render test completes in 4.2 minutes (compared to 6.1 minutes with the previous generation).

- Machine Learning: The 4th generation Tensor Cores accelerate neural network training in TensorFlow by 18%.

For mobile workstations, it offers an excellent balance between price and performance.


5. Power Consumption and Heat Dissipation: Efficiency First

The card has a TDP of 90 W, but thanks to the 4 nm process, peak power consumption in games rarely exceeds 75 W.

Cooling Recommendations:

- Laptops with three heat pipes and two fans (e.g., ASUS ROG Zephyrus M16 2025).

- Using cooling pads during prolonged workloads.

- Regular thermal paste replacement (every 1.5-2 years).

The card is not suitable for ultra-thin laptops — the minimum system thickness should be at least 18 mm.


6. Comparison with Competitors: AMD and Intel

AMD Radeon RX 7700M XT:

- Comparable price ($1100-$1300), but about 15% weaker in ray tracing tasks.

- Pros: Better energy efficiency in Vulkan games.

Intel Arc A770M:

- Cheaper ($900-$1000), but drivers are still unstable for professional applications.

Conclusion: The RTX 3500 Mobile outperforms its competitors thanks to DLSS 3.5 and stable driver support.


7. Practical Tips: How to Choose a System

- Laptop Power Supply: At least 180 W for models with Intel Core i7/i9 14th generation processors.

- Compatibility: Requires PCIe 5.0 x8, but works on PCIe 4.0 with minimal losses.

- Drivers: Update via GeForce Experience — in April 2025, NVIDIA released optimizations for the "Horizon Forbidden West PC Port."

Important: Check the laptop screen refresh rate — models with 144-165 Hz are optimal for the RTX 3500 Mobile.


8. Pros and Cons

Pros:

- DLSS 3.5 and RTX performance.

- Support for professional applications.

- Energy efficiency.

Cons:

- Price starting from $1200 (only GPU in a laptop).

- Limited availability in ultrabooks.


9. Final Conclusion: Who Is This Card For?

The RTX 3500 Mobile Ada Generation is the ideal choice for:

- Gamers who want to play at 1440p with maximum settings.

- Designers and video editors needing mobility without compromises.

- Students studying AI and 3D modeling.

With laptops starting from $1500, this is one of the most balanced GPUs on the market, combining NVIDIA's innovations with the practicality of a mobile format.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2023
Model Name
RTX 3500 Mobile Ada Generation
Generation
Quadro Ada-M
Base Clock
1110MHz
Boost Clock
1545MHz
Bus Interface
PCIe 4.0 x16
Transistors
35,800 million
RT Cores
40
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
98.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
247.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.82 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
247.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.504 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
L1 Cache
128 KB (per SM)
L2 Cache
48MB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
15.504 TFLOPS
Blender
Score
5323

Compared to Other GPU

FP32 (float) / TFLOPS
16.493 +6.4%
15.983 +3.1%
14.092 -9.1%
Blender
15026.3 +182.3%
2020.49 -62%
1064 -80%
552 -89.6%