AMD Radeon HD 6870

AMD Radeon HD 6870

About GPU

The AMD Radeon HD 6870 is a mid-range desktop GPU that offers a good balance of performance and value for gamers and casual users. With 1024MB of GDDR5 memory and a memory clock of 1050MHz, it provides ample memory bandwidth to handle modern games and multimedia applications. The GPU features 1120 shading units, a 512KB L2 cache, and a TDP of 151W, making it a power-efficient option for a wide range of desktop systems. In terms of performance, the AMD Radeon HD 6870 delivers a theoretical performance of 2.016 TFLOPS, which translates to smooth gameplay and fast multimedia performance for most users. The GPU is capable of handling modern games at medium to high settings, making it a good choice for budget-conscious gamers who want to experience the latest titles without breaking the bank. One of the standout features of the AMD Radeon HD 6870 is its power efficiency, with a TDP of 151W. This makes it a good option for users who want to balance performance with energy efficiency, particularly for those who are conscious of power consumption and heat generation. Overall, the AMD Radeon HD 6870 is a solid mid-range GPU that offers good performance, power efficiency, and value for a wide range of desktop users. Whether you're a casual gamer, multimedia enthusiast, or general desktop user, the AMD Radeon HD 6870 is a solid choice for those looking for a reliable and cost-effective GPU solution.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2010
Model Name
Radeon HD 6870
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
1,700 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
134.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
50.40 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.976 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1120
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
151W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
2x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.976 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.01 +1.7%
1.932 -2.2%
1.882 -4.8%