AMD Radeon HD 6850 1440SP Edition

AMD Radeon HD 6850 1440SP Edition

AMD Radeon HD 6850 1440SP Edition: The Resurrection of a Legend in the Budget Segment

April 2025

In 2025, AMD surprised the market by re-launching the legendary Radeon HD series with a new twist. One of these models, the Radeon HD 6850 1440SP Edition, is positioned as a budget solution for gamers and enthusiasts. Let's take a closer look at what lies behind this nostalgic name and how relevant this card is today.


1. Architecture and Key Features

Architecture: Despite its name, the HD 6850 1440SP Edition is based on an upgraded RDNA 2 architecture, ensuring compatibility with modern technologies. It is not a direct descendant of the original HD 6850 from 2010, but rather a rebranding for the budget segment.

Process Technology: The card is manufactured using a 6nm process technology, which reduces power consumption and heat compared to earlier RDNA 2 models.

Unique Features:

- FidelityFX Super Resolution (FSR 3.0): Support for upscaling and frame interpolation to enhance FPS in games.

- Ray Tracing: Simplified ray tracing capabilities thanks to 8 RT accelerators, though performance may vary.

- Radeon Anti-Lag+: Reduction of latency in online gaming.

It's worth noting that one shouldn't expect capabilities on par with NVIDIA's DLSS or hardware Ray Tracing at the level of RTX 4060 — it's a compromise solution.


2. Memory

Type and Capacity: The card is equipped with 6 GB of GDDR6 memory with a 128-bit bus. For 2025, this amount seems modest, but it is sufficient for 1080p gaming.

Bandwidth: 192 GB/s (memory frequency — 15 GHz). This is double that of the original HD 6850, but lower than competitors like the RTX 3050 (224 GB/s).

Impact on Performance: GDDR6 memory allows for comfortable performance at Full HD, but drops in frame rates may occur at 1440p and 4K due to limited bandwidth and VRAM capacity.


3. Gaming Performance

The card is aimed at 1080p gaming. Here are average FPS benchmarks in popular titles from 2025 (at high settings):

- Cyberpunk 2077: 45 FPS (1080p, FSR 3.0 — 65 FPS);

- Call of Duty: Future Warfare: 75 FPS (1080p);

- Fortnite (with RT): 30 FPS (1080p, FSR — 50 FPS);

- Apex Legends: 90 FPS (1080p).

Resolutions:

- 1080p: Ideal choice.

- 1440p: Only for less demanding games (e.g., CS2, Dota 2) or with FSR.

- 4K: Not recommended — average FPS rarely exceeds 25-30 even with upscaling.

Ray Tracing: Support is available, but it should only be enabled in older titles (e.g., Shadow of the Tomb Raider), where the FPS drop may be around 20-25%.


4. Professional Tasks

The card is not specifically designed for professional software but can handle basic tasks:

- Video Editing: Rendering in DaVinci Resolve or Premiere Pro (reducing render times by 30% compared to integrated graphics).

- 3D Modeling: Working in Blender on low-polygon scenes.

- Scientific Calculations: OpenCL support allows the card to be used in machine learning (but efficiency is lower than NVIDIA with CUDA).

For serious tasks, it’s better to look at Radeon Pro or GeForce RTX models with larger memory capacities.


5. Power Consumption and Thermal Output

TDP: 130W — a modest figure for 2025.

Cooling: The reference version features a dual-fan cooling system. The temperature under load is 68-72°C. For better cooling, we recommend:

- A case with 2-3 fans (at least 1 intake and 1 exhaust).

- Options with custom coolers (e.g., from Sapphire) can reduce temperatures by 5-7°C.

Case Recommendations: Compact models with good ventilation (e.g., Fractal Design Meshify C Mini) are suitable.


6. Comparison with Competitors

AMD Radeon RX 6500 XT:

- Pros: Lower price ($140), support for PCIe 4.0.

- Cons: Only 4 GB of memory, weaker at 1440p.

NVIDIA GeForce RTX 3050 6GB:

- Pros: Better Ray Tracing, DLSS 3.5.

- Cons: More expensive ($220), similar 1080p performance.

Intel Arc A580:

- Pros: 8 GB of memory, XeSS.

- Cons: Driver issues in older games.

Conclusion: The HD 6850 1440SP Edition ($170) represents a middle ground between price and functionality, but without revolutionary advantages.


7. Practical Tips

- Power Supply: At least 450W (e.g., Corsair CX450).

- Compatibility: PCIe 4.0 x8 (backward compatible with PCIe 3.0).

- Drivers: Use Adrenalin 2025 Edition — they optimize FSR 3.0 performance and reduce latency.

- Platforms: Supports Windows 11, Linux (with open drivers), but is not compatible with macOS.

Important: The card occupies 2 expansion slots — check dimensions before purchase.


8. Pros and Cons

Pros:

- Affordable price ($170).

- Support for FSR 3.0 and basic Ray Tracing.

- Low power consumption.

Cons:

- Only 6 GB of memory.

- Weak performance at 1440p and 4K.

- Limited support for professional tasks.


9. Final Verdict

The Radeon HD 6850 1440SP Edition is suited for:

- Budget gamers who want to play in Full HD at high settings.

- PC owners with outdated power supplies (no need to upgrade PSU).

- Enthusiasts who value the balance of price and modern technology.

If you're not chasing ultra settings and 4K gaming, this card will be a good choice. However, for professional work or future upgrades, it's advisable to consider models with 8+ GB of memory and full Ray Tracing support.

Prices are current as of April 2025.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2012
Model Name
Radeon HD 6850 1440SP Edition
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
18
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
52.20 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
417.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.046 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1440
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
151W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
2x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.046 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.193 +7.2%
2.132 +4.2%
2.01 -1.8%
1.976 -3.4%