AMD Radeon R7 260X

AMD Radeon R7 260X

AMD Radeon R7 260X: A Retrospective of a Budget GPU in 2025

An overview of the capabilities, performance, and relevance of a ten-year-old graphics card.


Introduction

In a world dominated by graphics cards with ray tracing and neural network technologies, the AMD Radeon R7 260X seems like a relic of the past. Released in 2013, this model was once a popular choice for budget gamers. But how does it hold up in 2025? Let's examine who might still find this GPU useful today and what tasks it can handle.


1. Architecture and Key Features

GCN 2.0 Architecture: The Foundation of Stability

The R7 260X is built on the GCN (Graphics Core Next) 2.0 microarchitecture, which once gave AMD a competitive edge. The chip is manufactured on a 28nm process node, which was standard in 2013 but now appears archaic compared to the 5nm and 6nm processes used in modern GPUs.

Unique Features of Its Era

The card supported Mantle, a low-level API that was a predecessor to Vulkan and DirectX 12. However, there’s no support for technologies like FidelityFX, ray tracing, or AI upscaling (DLSS/FSR). Among its few notable features is support for Eyefinity for multi-monitor setups and CrossFire for linking two cards together — but in 2025, these features are almost irrelevant.


2. Memory: Modest Specifications

GDDR5 and 128-Bit Bus

The memory capacity is 2GB of GDDR5 with a 128-bit bus width and a bandwidth of 104 GB/s. In comparison, even budget GPUs of 2025 (such as the AMD Radeon RX 7500) offer 8GB of GDDR6 with bandwidth starting from 224 GB/s.

Impact on Performance

2GB of video memory is a critical limitation for modern games. Even in less demanding titles (like Fortnite or Apex Legends), high-quality textures can lead to lag and object loading issues. While this amount may suffice for office tasks or watching 4K videos, it is clearly inadequate for gaming.


3. Gaming Performance: Modest Ambitions

1080p: The Minimum for Survival

In games from the 2010s, such as CS:GO, Dota 2, or GTA V, the R7 260X delivers 40-60 FPS on medium settings. However, in projects from 2023-2025 (like Cyberpunk 2077: Phantom Liberty or Starfield), even on low presets, frame rates rarely exceed 20-25 FPS. Higher resolutions like 1440p and 4K are not feasible due to power and memory constraints.

Ray Tracing: No Support

There is no hardware support for ray tracing, nor are there any software alternatives. Even with mods like Reshade, performance drops to unacceptable levels.


4. Professional Tasks: Not Its Main Specialization

OpenCL and Limited Capabilities

The R7 260X supports OpenCL 1.2, making it suitable for basic tasks:

- Rendering simple 3D scenes in Blender (but processing times are significantly longer than with modern GPUs).

- Video encoding up to 1080p (average speed in HandBrake is around 15-20 frames per second).

- Scientific calculations: only suitable for academic projects due to limited computing power.

CUDA? Only Available from Competitors

There is no NVIDIA CUDA technology here, which narrows the range of compatible software. The card is not recommended for professional work.


5. Power Consumption and Heat Dissipation

TDP 115W: Modest Appetite

By 2025 standards, the power consumption is relatively low. For comparison, the NVIDIA RTX 4060 consumes 120W but offers significantly higher performance.

Cooling and Case

The standard cooling system (heat sink + fan) handles the load, but can be noisy under stress. Recommendations:

- A case with at least one intake and one exhaust fan.

- Regular dust cleaning (due to the age of the card, thermal paste may have dried out).


6. Comparison with Competitors

Retro Battle: GTX 750 Ti vs. R7 260X

At its time, the main competitor was the NVIDIA GTX 750 Ti (2GB GDDR5, 60W TDP). Both cards offered similar FPS, but the GTX 750 Ti consumed less power. By 2025, both models are equally outdated.

Modern Analogues

Budget newcomers of 2025, such as the Intel Arc A580 (8GB GDDR6, $180) or AMD Radeon RX 7500 (6GB GDDR6, $170), outperform the R7 260X by 4-5 times in performance. Even the integrated graphics of the Ryzen 5 8600G (Radeon 760M) are competitive in gaming.


7. Practical Tips

Power Supply: 450W is Enough

The card requires one 6-pin connector. An inexpensive PSU with an 80+ Bronze certification will suffice. However, if an upgrade is planned, it’s better to choose a model with more headroom.

Platform Compatibility

- PCIe 3.0 x16 interface — works on modern motherboards but doesn’t utilize the potential of PCIe 5.0.

- Drivers: official AMD support ended in 2020. The last software version is Adrenalin 21.6.1. Possible conflicts may arise with Windows 11/12.


8. Pros and Cons

Pros:

- Low price (new examples, if found, range from $50 to $70).

- Support for multi-monitor configurations.

- Quiet operation during office tasks.

Cons:

- Weak performance in modern games.

- Only 2GB of video memory.

- Lack of support for modern technologies (ray tracing, FSR 3.0).


9. Final Conclusion: Who Is the R7 260X For?

For whom:

- Owners of older PCs who need to replace a burned-out graphics card for minimal cost.

- Retro gaming enthusiasts (from the DirectX 9/10 era).

- Users requiring a card for office or HTPC tasks (video playback, document work).

Why You Shouldn’t Buy It:

If your goal is to play modern games, edit 4K video, or engage in machine learning, the R7 260X is hopelessly outdated. Even budget models of 2025 will provide better performance for the same $150-200.


Conclusion

The AMD Radeon R7 260X is a monument to an era when 2GB of memory was sufficient for gaming, and the GCN architecture was groundbreaking. In 2025, its role is niche. However, if you are building a PC for grandma or want to revive an old system, this card could serve as a budget solution. Just don't expect miracles from it.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2013
Model Name
Radeon R7 260X
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
2,080 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1625MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
104.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
61.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.932 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.932 TFLOPS
3DMark Time Spy
Score
1506

Compared to Other GPU

FP32 (float) / TFLOPS
1.976 +2.3%
1.893 -2%
1.828 -5.4%
3DMark Time Spy
5182 +244.1%
3906 +159.4%
2755 +82.9%
1769 +17.5%