AMD Radeon R7 250XE

AMD Radeon R7 250XE

About GPU

The AMD Radeon R7 250XE GPU is a solid entry-level graphics card that delivers decent performance for budget-conscious gamers and casual users. With 1024MB of GDDR5 memory and a memory clock of 1125MHz, this GPU offers smooth and responsive gaming experiences for 1080p resolution. The 640 shading units and 1.101 TFLOPS theoretical performance ensure that users can enjoy a wide range of games without experiencing major slowdowns or frame rate drops. One of the key highlights of the Radeon R7 250XE is its energy efficiency, with a TDP of 80W. This means that it does not require a high-powered and expensive PSU to run, making it a suitable choice for users with mid-range desktop systems. The L2 cache of 256KB also contributes to the card's overall efficiency, allowing for faster data access and processing. While the Radeon R7 250XE may not be as powerful as some of the more high-end GPUs on the market, it provides excellent value for its price point. It is ideal for users who want to upgrade their existing desktops without breaking the bank. However, users who require high-performance graphics for demanding games or professional applications may find this GPU lacking in power. Overall, the AMD Radeon R7 250XE GPU is a solid choice for those looking for an affordable and efficient graphics card for casual gaming and everyday use. Its balance of performance, energy efficiency, and affordability make it a worthwhile option for budget-conscious consumers.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2014
Model Name
Radeon R7 250XE
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
1,500 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.76 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
34.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
68.80 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.123 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.123 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.174 +4.5%
1.143 +1.8%
1.049 -6.6%