ATI Radeon HD 5950

ATI Radeon HD 5950

About GPU

The ATI Radeon HD 5950 GPU is a powerful graphics card designed for desktop use. With a memory size of 1024MB and GDDR5 memory type, this GPU is capable of handling high-resolution gaming and graphics-intensive tasks with ease. The 1000MHz memory clock ensures smooth and fast operation, while the 1440 shading units and 512KB L2 cache contribute to the GPU's impressive performance. With a TDP of 302W, it is important to ensure that the system has adequate cooling to prevent overheating. However, the high TDP is indicative of the GPU's substantial processing power, with a theoretical performance of 2.088 TFLOPS. This makes the ATI Radeon HD 5950 ideal for demanding applications, including gaming, video editing, and 3D rendering. The GPU's architecture and features also make it suitable for multi-monitor setups and high-definition displays, providing crisp and detailed visuals. The ATI Radeon HD 5950 is also compatible with DirectX 11, allowing for advanced rendering and enhanced visual effects in games and multimedia applications. Overall, the ATI Radeon HD 5950 is a top-tier graphics card that delivers exceptional performance for demanding tasks. Its impressive specifications, including a high memory size, fast memory clock, and abundant shading units, make it a great choice for gamers and professionals looking for a reliable and powerful GPU for their desktop systems.

Basic

Label Name
ATI
Platform
Desktop
Model Name
Radeon HD 5950
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
18
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
52.20 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.046 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1440
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
302W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
700W

Benchmarks

FP32 (float)
Score
2.046 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.181 +6.6%
2.01 -1.8%
1.957 -4.3%