AMD FirePro W6170M
About GPU
The AMD FirePro W6170M is a mobile GPU designed for professional use, offering a balance of performance, power efficiency, and reliability. With 2GB of GDDR5 memory and a memory clock speed of 1500MHz, the W6170M provides ample memory bandwidth for handling demanding workloads. The GPU features 896 shading units and 256KB of L2 cache, contributing to its ability to efficiently process complex graphics and compute tasks.
The W6170M is well-suited for professional applications such as computer-aided design (CAD), 3D modeling, and content creation. Its theoretical performance of 1.971 TFLOPS enables smooth and responsive performance when working with large datasets and complex visualizations. The GPU's reliability and stability make it a valuable tool for professionals who depend on consistent performance for their work.
While the TDP (thermal design power) of the W6170M is not explicitly stated, the GPU is designed for mobile use, indicating a focus on power efficiency and heat management. This makes it a suitable choice for mobile workstations where energy efficiency and thermal performance are key considerations.
In summary, the AMD FirePro W6170M is a capable and efficient mobile GPU for professional users in need of reliable performance for graphics and compute-intensive workloads. Its 2GB of GDDR5 memory, 1.971 TFLOPS of theoretical performance, and emphasis on power efficiency make it a strong choice for professionals working in fields such as engineering, design, and content creation.
Basic
Label Name
AMD
Platform
Mobile
Launch Date
August 2014
Model Name
FirePro W6170M
Generation
FirePro Mobile
Bus Interface
MXM-B (3.0)
Transistors
2,080 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
61.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.01
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Benchmarks
FP32 (float)
Score
2.01
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS