AMD Radeon R7 370

AMD Radeon R7 370

About GPU

The AMD Radeon R7 370 is a reliable and well-performing GPU for desktop computers. With a base clock of 925MHz and a boost clock of 975MHz, this GPU offers a good balance of performance and power efficiency. The 2GB GDDR5 memory and a memory clock of 1400MHz provide fast and smooth rendering of graphics, making it suitable for gaming and other graphic-intensive tasks. With 1024 shading units and 512KB L2 cache, the R7 370 is able to handle demanding graphics workloads with ease. It has a TDP of 110W, making it relatively power-efficient compared to other GPUs in its class. The theoretical performance of 1.997 TFLOPS and a 3DMark Time Spy score of 1507 further showcase the capabilities of this GPU in handling modern games and applications. In addition, the R7 370 is also capable of running VR (virtual reality) content, making it a versatile solution for those looking to experience immersive virtual reality experiences. Its performance and features make it a solid choice for budget-conscious gamers and content creators who require a capable GPU without breaking the bank. Overall, the AMD Radeon R7 370 is a reliable and capable GPU for desktop systems, offering good performance, power efficiency, and support for modern gaming and VR experiences. It is a solid choice for those looking for a mid-range GPU that offers a good balance of performance and affordability.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2015
Model Name
Radeon R7 370
Generation
Pirate Islands
Base Clock
925MHz
Boost Clock
975MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
62.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
124.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.957 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
110W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.957 TFLOPS
3DMark Time Spy
Score
1477

Compared to Other GPU

FP32 (float) / TFLOPS
2.046 +4.5%
2.01 +2.7%
3DMark Time Spy
5182 +250.8%
3906 +164.5%
2755 +86.5%
1769 +19.8%