AMD Radeon Pro V520

AMD Radeon Pro V520

AMD Radeon Pro V520: Power for Professionals and Enthusiasts

April 2025


Introduction

The AMD Radeon Pro V520 graphics card is a hybrid solution that combines professional-level performance with optimization for modern gaming. Released in late 2024, it quickly gained attention from studios, engineers, and gamers who require stability and power. In this article, we will explore what makes the V520 stand out, how it handles various tasks, and who should consider it.


1. Architecture and Key Features

RDNA 4 Architecture: The V520 is built on the updated RDNA 4 architecture, which represents an evolution from RDNA 3. Key improvements include increased energy efficiency and support for second-generation hardware-accelerated ray tracing.

Manufacturing Process: The card is manufactured using TSMC's 5nm technology, allowing for a 20% increase in transistor density compared to the previous generation. This positively impacts performance without a significant increase in power consumption.

Unique Features:

- FidelityFX Super Resolution 3.0: AMD's upscaling technology that delivers near-native 4K quality while rendering at 1440p.

- Hybrid Ray Tracing: Combined ray tracing using both hardware and software algorithms to reduce the load on the GPU.

- ProRender API: Optimization for professional applications, including Blender and AutoCAD.


2. Memory: Speed and Capacity

Memory Type: The V520 utilizes 24 GB of HBM2e (High Bandwidth Memory). This solution is characteristic of professional cards, as HBM offers record-breaking bandwidth—up to 1.8 TB/s.

Impact on Performance:

- For gaming: 24 GB is excessive for most projects but useful in mods with 8K textures or when streaming assets in real-time.

- For professional tasks: The large memory capacity is critical for rendering complex 3D scenes and working with neural network models.


3. Gaming Performance

Testing in Popular Games (Ultra Settings, Without FSR):

- Cyberpunk 2077: 78 FPS at 1440p, 45 FPS at 4K. With Hybrid Ray Tracing and FSR 3.0 enabled—65 FPS at 4K.

- Starfield 2: 120 FPS at 1440p, 85 FPS at 4K.

- Call of Duty: Future Warfare: 144 FPS at 1440p, 98 FPS at 4K.

Ray Tracing: Enabling RT reduces FPS by 25–35%, but Hybrid Ray Tracing mitigates the drop to 15–20% through optimization.

Recommendations: For comfortable 4K gaming with maximum settings, it's better to use FSR 3.0—this can provide a performance boost of up to 30% without noticeable quality loss.


4. Professional Tasks

Video Editing: In Adobe Premiere Pro, the V520 demonstrates 40% faster rendering speeds compared to the previous Pro W6800 model, thanks to optimizations for HBM.

3D Modeling: In Autodesk Maya, the card handles scenes with over 10 million polygons without lag. Support for OpenCL 3.0 accelerates particle and physics simulations.

Scientific Calculations: In tests with the ROCm platform (AMD’s equivalent of CUDA), the V520 shows 12 TFLOPS in FP32 operations, making it suitable for machine learning and data analysis.

Comparison with NVIDIA: In CUDA-optimized tasks (for instance, some plugins for Blender), NVIDIA's A40 cards maintain an edge, but in OpenCL-optimized packages, the V520 wins by up to 25%.


5. Power Consumption and Thermal Output

TDP: 280 W—this is a moderate figure for a card of this class. For comparison, the NVIDIA A40 has a TDP of 300 W.

Cooling:

- The reference version is equipped with a dual-slot cooler featuring three fans. Noise level is 34 dB under load.

- For workstations, it is recommended to use a case with airflow optimization (such as Fractal Design Meshify 2) and at least three case fans.


6. Comparison with Competitors

NVIDIA A40:

- Pros: Better CUDA support, higher performance in specific scientific tasks.

- Cons: More expensive ($4500 compared to $3800 for the V520), less memory (20 GB GDDR6X).

AMD Radeon RX 8900 XT:

- Pros: Cheaper ($2500), higher FPS in games.

- Cons: No optimization for professional applications, 16 GB GDDR6.

Conclusion: The V520 occupies a niche between gaming and professional cards, offering a balance of price and capabilities.


7. Practical Advice

Power Supply: Minimum of 750 W with an 80+ Gold certification. For overclocking—850 W.

Compatibility:

- Supports PCIe 5.0 x16. Compatible with platforms based on Ryzen 8000 and Intel Core 14th Gen.

- For macOS: Only in builds with AMD processors (due to Apple's restrictions on ARM chips).

Drivers:

- Use Pro Edition for work tasks—they are more stable but updated less frequently.

- For gaming, Adrenalin Edition is suitable with frequent updates.


8. Pros and Cons

Pros:

- Ideal for hybrid scenarios (work + gaming).

- High memory bandwidth.

- Support for modern APIs and upscaling technologies.

Cons:

- Price ($3800) is higher than gaming counterparts.

- Limited availability in retail.


9. Final Conclusion

It’s worth buying the Radeon Pro V520 if:

- You work with 3D rendering, video editing, or neural networks, but occasionally play AAA games.

- Driver stability for professional software is critical for you.

- Your budget allows for a "universal" GPU instead of specialized solutions.

Alternatives:

- For pure gaming: RX 8900 XT.

- For narrow professional tasks: NVIDIA A40.


Conclusion

The AMD Radeon Pro V520 is a successful compromise between power and versatility. It may not dominate in games or professional applications, but it provides enough resources for those who do not want to sacrifice either direction. In the context of 2025, where hybrid workloads are becoming the norm, such a card is a sensible choice for advanced users.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2020
Model Name
Radeon Pro V520
Generation
Radeon Pro
Base Clock
1000MHz
Boost Clock
1600MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
102.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
230.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.75 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
460.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.52 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
4MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
7.52 TFLOPS
OpenCL
Score
61570

Compared to Other GPU

FP32 (float) / TFLOPS
8.43 +12.1%
7.311 -2.8%
6.909 -8.1%
OpenCL
81575 +32.5%
37596 -38.9%
20338 -67%